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Community
General Tabletop Discussion
*Dungeons & Dragons
Any recommendations for a frost themed lair
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<blockquote data-quote="steeldragons" data-source="post: 6672331" data-attributes="member: 92511"><p>(This was an edit to the previous post,better as it's own)</p><p></p><p>OO! One more...</p><p><strong>Ice-Min (cryo-fied Magmins):</strong> Just switch all damage (including their Death Burst) to cold/ice. Damage immunity to cold/ice. Resistance stays the same.</p><p></p><p>Make their<em> Touch: melee weapon attack </em>cause cold damage and impose slowness, reduced speed by 10'...cumulative! When you reach 0', you are encased in ice and can not move!</p><p></p><p>Their <em>Ignited Illumination </em>feature becomes <strong><em>"Freezing Fog"</em></strong> allowing them to intensify their innate cold, so much so an icy mist forms around them to a distance of 20'. This is still a bonus action. It creates a heavily obscured area for 10' radius and a lightly obscured area for another 10'. Naturally, the Icemins see fine through this mist. All creatures within the Freezing Fog take 2 HP of cold damage and suffer another 5' cumulative to the movement slowing for each turn they are in it. </p><p></p><p>The image of a pack of these guys swarming all over a character at a time to caccoon them in a sheathe of ice just tickles me.  Or laying down a number of smacks before the whole melee area (10' radius per icemin) is engulfed in freezing impenetrable icy blue fog. The party feels their joints getting tougher and tougher to move. Already they can't feel their feet or fingers. The cold is biting down into their bones. If they don't get out soon, they won't be able to get out at all! What ARE these little icy blue gremlins!?!</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6672331, member: 92511"] (This was an edit to the previous post,better as it's own) OO! One more... [B]Ice-Min (cryo-fied Magmins):[/B] Just switch all damage (including their Death Burst) to cold/ice. Damage immunity to cold/ice. Resistance stays the same. Make their[I] Touch: melee weapon attack [/I]cause cold damage and impose slowness, reduced speed by 10'...cumulative! When you reach 0', you are encased in ice and can not move! Their [I]Ignited Illumination [/I]feature becomes [B][I]"Freezing Fog"[/I][/B] allowing them to intensify their innate cold, so much so an icy mist forms around them to a distance of 20'. This is still a bonus action. It creates a heavily obscured area for 10' radius and a lightly obscured area for another 10'. Naturally, the Icemins see fine through this mist. All creatures within the Freezing Fog take 2 HP of cold damage and suffer another 5' cumulative to the movement slowing for each turn they are in it. The image of a pack of these guys swarming all over a character at a time to caccoon them in a sheathe of ice just tickles me. Or laying down a number of smacks before the whole melee area (10' radius per icemin) is engulfed in freezing impenetrable icy blue fog. The party feels their joints getting tougher and tougher to move. Already they can't feel their feet or fingers. The cold is biting down into their bones. If they don't get out soon, they won't be able to get out at all! What ARE these little icy blue gremlins!?! [/QUOTE]
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Any recommendations for a frost themed lair
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