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Any Roll and Keep fans?
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<blockquote data-quote="DEFCON 1" data-source="post: 5183458" data-attributes="member: 7006"><p>I'm a huge fan of R&K. I've probably played more 7th Sea campaigns than any other system besides D&D. I also own L5R but have never played it though.</p><p></p><p>Conversion of the rules is indeed possible, as a friend of mine creating an entire fantasy game using R&K, creating entirely new sword/combat schools, as well as magic schools (which he built to mirror sword school design rather than the 7th Sea sorcery school design).</p><p></p><p>The thing that all of us loved most about 7th Sea was the exploding die mechanic. Knowing that 95% of the rolls made would fall into a certain range, but there was that minute chance that at some point you were going to explode those 0s several times over and get that one massive never-before-seen roll, really exemplified the 'heroic action' motif that the game centered around. The flesh wound / dramatic wound system was also ingenious as well.</p><p></p><p>Like any system, we had eventual problems with certain facets over time and would tweak and houserule them to try and mitigate the problems we ran into... but those were minimal and non-invasive. The 7th Sea game is a great one IMHO.</p><p></p><p>That being said... could it be used for a Wuxia-styled game? I'd say yes. If you already own most of the 7th Sea Settings books, and thus have the incredibly large amount of sword schools at your disposal... you'll be able to find quite a few that you can take out and strip the fluff from and repurpose for Wuxia. Obviously, you'd leave the gun schools to the side, and probably would not want to adapt the sorcery schools because (although my knowledge of Wuxia is extremely limited) I don't think the specific magics of 7th Sea align to what that genre includes. You might find using them makes the game feel more like 7th Sea than Wuxia, since the sorceries are tied so intimately to the setting.</p><p></p><p>If you decide to go through with it, best of luck to you!</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 5183458, member: 7006"] I'm a huge fan of R&K. I've probably played more 7th Sea campaigns than any other system besides D&D. I also own L5R but have never played it though. Conversion of the rules is indeed possible, as a friend of mine creating an entire fantasy game using R&K, creating entirely new sword/combat schools, as well as magic schools (which he built to mirror sword school design rather than the 7th Sea sorcery school design). The thing that all of us loved most about 7th Sea was the exploding die mechanic. Knowing that 95% of the rolls made would fall into a certain range, but there was that minute chance that at some point you were going to explode those 0s several times over and get that one massive never-before-seen roll, really exemplified the 'heroic action' motif that the game centered around. The flesh wound / dramatic wound system was also ingenious as well. Like any system, we had eventual problems with certain facets over time and would tweak and houserule them to try and mitigate the problems we ran into... but those were minimal and non-invasive. The 7th Sea game is a great one IMHO. That being said... could it be used for a Wuxia-styled game? I'd say yes. If you already own most of the 7th Sea Settings books, and thus have the incredibly large amount of sword schools at your disposal... you'll be able to find quite a few that you can take out and strip the fluff from and repurpose for Wuxia. Obviously, you'd leave the gun schools to the side, and probably would not want to adapt the sorcery schools because (although my knowledge of Wuxia is extremely limited) I don't think the specific magics of 7th Sea align to what that genre includes. You might find using them makes the game feel more like 7th Sea than Wuxia, since the sorceries are tied so intimately to the setting. If you decide to go through with it, best of luck to you! [/QUOTE]
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