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General Tabletop Discussion
*TTRPGs General
Any RPG systems have good Firearms rules and feel ?
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<blockquote data-quote="buzzard" data-source="post: 1127703" data-attributes="member: 3003"><p>Yes, but that kill will not be completed in a short time frame. It is almost guaranteed that you can't shoot someone with a .22 and they will drop down dead. Within the scope of six second rounds, .22s are not really lethal. Granted, it can happen, but the rarity is not adequately simulated in a game where probabilities are in discrete 5% blocks. </p><p></p><p></p><p></p><p>Because within the inherent limitations of the system, it is realistic. There are a lot of aspects of wounds (not merely gunshot), which are not adequately described by D20. Without introducing a fair amount of complication, you cannot describe every situation realistically. Thus we have to accept that since a .22 does piddling damage in most cases, it can't kill on a single shot. We know that IRL it can, but that cannot be modeled within our constraints. </p><p></p><p>To model the effects of lower caliber weapons having some chance of lethality you will need both a shot placement mechanic, and the ability to bleed out from wounds. </p><p></p><p>To give a nice example of .22 effectiveness- Reagan was shot three times with a .22. He took some in potentially lethal locations, but was not knocked unconscious, and did live. The man was about 70 years old. Now, if he didn't have access to the best treatment around, he might have died, but in game terms, he could have gone on fighting for a while yet. </p><p></p><p>Increasing the damage done by firearms would not increase realism. It would merely increase lethality in an unrealistic fashion. </p><p></p><p>buzzard</p></blockquote><p></p>
[QUOTE="buzzard, post: 1127703, member: 3003"] Yes, but that kill will not be completed in a short time frame. It is almost guaranteed that you can't shoot someone with a .22 and they will drop down dead. Within the scope of six second rounds, .22s are not really lethal. Granted, it can happen, but the rarity is not adequately simulated in a game where probabilities are in discrete 5% blocks. Because within the inherent limitations of the system, it is realistic. There are a lot of aspects of wounds (not merely gunshot), which are not adequately described by D20. Without introducing a fair amount of complication, you cannot describe every situation realistically. Thus we have to accept that since a .22 does piddling damage in most cases, it can't kill on a single shot. We know that IRL it can, but that cannot be modeled within our constraints. To model the effects of lower caliber weapons having some chance of lethality you will need both a shot placement mechanic, and the ability to bleed out from wounds. To give a nice example of .22 effectiveness- Reagan was shot three times with a .22. He took some in potentially lethal locations, but was not knocked unconscious, and did live. The man was about 70 years old. Now, if he didn't have access to the best treatment around, he might have died, but in game terms, he could have gone on fighting for a while yet. Increasing the damage done by firearms would not increase realism. It would merely increase lethality in an unrealistic fashion. buzzard [/QUOTE]
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Any RPG systems have good Firearms rules and feel ?
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