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General Tabletop Discussion
*TTRPGs General
Any RPG systems have good Firearms rules and feel ?
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<blockquote data-quote="Psion" data-source="post: 1127720" data-attributes="member: 172"><p>Huh? Dropping you below zero isn't killing you either; it should be obvious from the context of dropping you to zero WP that I wasn't speaking of instand fatality either.</p><p></p><p>That said, I'm sure I could make a shot to the heart that would be lethal with a 22 if I lucked out and got past the ribcage. Not what I am talking about, though. I am two steps removed from that.</p><p></p><p></p><p></p><p>This is doublespeak. It's realistic or not. d20 modern at least has a critical system that amplifies the damage, or you could have upped the damage of smaller calibers. Either would have worked. Again, it wasn't <em>designed</em> to. It's not a matter of "inherent limitations of the system." It "decisions of the system designer."</p><p></p><p><strong></strong></p><p><strong></strong></p><p><strong>Okay, and that could still be true if I gave the weapons 1d20 damage; you could still roll 3 "1's". You act as if my argument is that 22s should be lethal most or all of the time. This is a strawman.</strong></p><p><strong></strong></p><p><strong>At the same time, in the recent shootings in WV, 22 shots were lethal. Point? Occasionally it <em>can</em> be lethal. d20 modern can take someone out of the fight and kill someone with a small caliber weapon if they get a crit. Spycraft could have done somehting like this. It was a conscious decision not to.</strong></p></blockquote><p></p>
[QUOTE="Psion, post: 1127720, member: 172"] Huh? Dropping you below zero isn't killing you either; it should be obvious from the context of dropping you to zero WP that I wasn't speaking of instand fatality either. That said, I'm sure I could make a shot to the heart that would be lethal with a 22 if I lucked out and got past the ribcage. Not what I am talking about, though. I am two steps removed from that. This is doublespeak. It's realistic or not. d20 modern at least has a critical system that amplifies the damage, or you could have upped the damage of smaller calibers. Either would have worked. Again, it wasn't [i]designed[/i] to. It's not a matter of "inherent limitations of the system." It "decisions of the system designer." [b] Okay, and that could still be true if I gave the weapons 1d20 damage; you could still roll 3 "1's". You act as if my argument is that 22s should be lethal most or all of the time. This is a strawman. At the same time, in the recent shootings in WV, 22 shots were lethal. Point? Occasionally it [i]can[/i] be lethal. d20 modern can take someone out of the fight and kill someone with a small caliber weapon if they get a crit. Spycraft could have done somehting like this. It was a conscious decision not to.[/b] [/QUOTE]
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Any RPG systems have good Firearms rules and feel ?
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