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Any RPG systems have good Firearms rules and feel ?
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<blockquote data-quote="buzzard" data-source="post: 1127759" data-attributes="member: 3003"><p>Yes, but you will be dead in less than a minute. This isn't realistic. The chance of a .22 knocking someone unconscious, and killing them within a minute are damned small. (appreciably less than 5% or 1% for that matter). </p><p> </p><p></p><p></p><p>No, that is what you are talking about. If a .22 is to do lethal damage, that is the kind of shot that is required for an immediate stop (or a really lucky shot that manages to pierce the skull rather than glancing off like most .22 shots would). The probability of such a shot is less than 5%. In fact it is much less. Since we have a system which works in discrete probabilites, you cannot model certain events. </p><p></p><p></p><p></p><p>Apparently you don't understand my point. Within the constraints of how a system works, you can try to be as realistic as possible. The limitations are such things as wound mechanics and probability generators. Weapons should do an amount of damage which is indicative of then type of wounds caused by the majority of shots. Thus pistols should not have a great chance of dropping people right off the bat. Only heavier calibers should have the potential to drop someone in one shot, and even then it should be rare. </p><p></p><p></p><p></p><p>Did you even read my post? How could that have been 3 "1"s if one of them was potentially lethal (a lung shot)? You evidently don't know what a strawman is. </p><p></p><p>I have not in any way made the case that your argument is about .22s dropping people like flies. However, if you believe d20 modern is more realistic (which appears to be the case), then you are accepting that about 2.5% of the time a .22 will kill an average person, or at least drop them (killing them within one minute) from a critical. That is far more lethal than they are in reality. </p><p></p><p>Though considering it is a hit point mechanic, the chance of dropping someone with a .22 is even higher than that. Any shot at a normal human has a 50% chance of hitting, and then a 3 in 16 chance of doing 7 or 8 hp of damage. Assuming NPCs have 6 (reasonable for 1st level), they will die within a minute. Thus, you have about a 1 in 9 chance of being dead within a minute if you are shot by a .22 by the D20 Modern rules. Reality and this are not even simmilar. </p><p></p><p></p><p></p><p>Actually there are means by which you can drop someone in Spycraft with a small caliber weapon. You use action dice. If I shoot you with a .22, I can bump it with an action die, which can explode into a large amount of damage. That is about as unlikely as actual one shot stops with a .22. However it is a viable mechanic. </p><p></p><p>Though, as for the WV shooting, how long was it before any of the people actually died? How many shots did they take? I doubt people were dying within a minute from single shots. </p><p></p><p>buzzard</p></blockquote><p></p>
[QUOTE="buzzard, post: 1127759, member: 3003"] Yes, but you will be dead in less than a minute. This isn't realistic. The chance of a .22 knocking someone unconscious, and killing them within a minute are damned small. (appreciably less than 5% or 1% for that matter). No, that is what you are talking about. If a .22 is to do lethal damage, that is the kind of shot that is required for an immediate stop (or a really lucky shot that manages to pierce the skull rather than glancing off like most .22 shots would). The probability of such a shot is less than 5%. In fact it is much less. Since we have a system which works in discrete probabilites, you cannot model certain events. Apparently you don't understand my point. Within the constraints of how a system works, you can try to be as realistic as possible. The limitations are such things as wound mechanics and probability generators. Weapons should do an amount of damage which is indicative of then type of wounds caused by the majority of shots. Thus pistols should not have a great chance of dropping people right off the bat. Only heavier calibers should have the potential to drop someone in one shot, and even then it should be rare. Did you even read my post? How could that have been 3 "1"s if one of them was potentially lethal (a lung shot)? You evidently don't know what a strawman is. I have not in any way made the case that your argument is about .22s dropping people like flies. However, if you believe d20 modern is more realistic (which appears to be the case), then you are accepting that about 2.5% of the time a .22 will kill an average person, or at least drop them (killing them within one minute) from a critical. That is far more lethal than they are in reality. Though considering it is a hit point mechanic, the chance of dropping someone with a .22 is even higher than that. Any shot at a normal human has a 50% chance of hitting, and then a 3 in 16 chance of doing 7 or 8 hp of damage. Assuming NPCs have 6 (reasonable for 1st level), they will die within a minute. Thus, you have about a 1 in 9 chance of being dead within a minute if you are shot by a .22 by the D20 Modern rules. Reality and this are not even simmilar. Actually there are means by which you can drop someone in Spycraft with a small caliber weapon. You use action dice. If I shoot you with a .22, I can bump it with an action die, which can explode into a large amount of damage. That is about as unlikely as actual one shot stops with a .22. However it is a viable mechanic. Though, as for the WV shooting, how long was it before any of the people actually died? How many shots did they take? I doubt people were dying within a minute from single shots. buzzard [/QUOTE]
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