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Any RPG systems have good Firearms rules and feel ?
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<blockquote data-quote="Psion" data-source="post: 1127890" data-attributes="member: 172"><p>Not necessarily. You have a chance to stabilize every round.</p><p></p><p></p><p></p><p>Source for these figures?</p><p></p><p>A quick google doesn't reveal any fatality percentage by caliber I can find. But it does find that from the years 91-99, 26% of handgun fatalities in one major city (the first I looked at, Milwaulkee, no hunting an pecking here) were from "small caliber firearms" including the 22. If the lethality was as low as you claim, there is no way the percentages would be that high.</p><p></p><p></p><p></p><p>a) As pointed out above, that is not what I am talking about.</p><p>b) If you are going to tell me what I am talking about, then why are you having this discussion with me at all. You can gleefully have this discussion with yourself.</p><p> </p><p></p><p></p><p>There are a lot of things that the system doesn't describe, but the basic level that it does describe is alive/dead. That is well within the the "limitations of the system." It could have created the chance of being killed by small caliber weapons as d20 modern did, so it obviously is within the "limitations of the system." It chose not to go that route, again by design.</p><p></p><p></p><p></p><p>Yes, I read your post. You gave the "fact" that someone survived three gunshot wounds as some sort of proof that 22 are not potentially lethal. That is no sort of proof. I could end up with a similar result in d20 modern if I just never happened to roll a critical that would allow me trigger MDT. Spycraft doesn't even have a similar potential. Again, by design.</p><p></p><p></p><p><strong></strong></p><p><strong></strong></p><p><strong>Again, where are you getting your figures?</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>And again, not necessarily. In spycraft (as in D&D), a person has multiple chances of stabilizing. In d20 modern, this is even more generous, since they are allowed fort saves instead of percentage rolls. Again, your argument here relies on ignoring stablization.</strong></p></blockquote><p></p>
[QUOTE="Psion, post: 1127890, member: 172"] Not necessarily. You have a chance to stabilize every round. Source for these figures? A quick google doesn't reveal any fatality percentage by caliber I can find. But it does find that from the years 91-99, 26% of handgun fatalities in one major city (the first I looked at, Milwaulkee, no hunting an pecking here) were from "small caliber firearms" including the 22. If the lethality was as low as you claim, there is no way the percentages would be that high. a) As pointed out above, that is not what I am talking about. b) If you are going to tell me what I am talking about, then why are you having this discussion with me at all. You can gleefully have this discussion with yourself. There are a lot of things that the system doesn't describe, but the basic level that it does describe is alive/dead. That is well within the the "limitations of the system." It could have created the chance of being killed by small caliber weapons as d20 modern did, so it obviously is within the "limitations of the system." It chose not to go that route, again by design. Yes, I read your post. You gave the "fact" that someone survived three gunshot wounds as some sort of proof that 22 are not potentially lethal. That is no sort of proof. I could end up with a similar result in d20 modern if I just never happened to roll a critical that would allow me trigger MDT. Spycraft doesn't even have a similar potential. Again, by design. [b] Again, where are you getting your figures? And again, not necessarily. In spycraft (as in D&D), a person has multiple chances of stabilizing. In d20 modern, this is even more generous, since they are allowed fort saves instead of percentage rolls. Again, your argument here relies on ignoring stablization.[/b] [/QUOTE]
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Any RPG systems have good Firearms rules and feel ?
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