Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Any RPG systems have good Firearms rules and feel ?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ranger REG" data-source="post: 1128106" data-attributes="member: 533"><p>Almost too right. One can't help but gravitate toward the firearms with the best static weapon damage ("+X").</p><p> </p><p> </p><p>No different that <em>Star Wars</em> health system, where it is actually came from.</p><p> </p><p> </p><p>I will give credit for the use of both AC and DR values in <em>Spycraft,</em> which has been largely rejected by the majority of other <em>d20</em> roleplayers (including the <em>Star Wars</em> gamer, which place way too much emphasis on DR, despite the armor's lack of body coverage). Then again, many shooters are trained to aim the abdomen/chest area.</p><p> </p><p>You can add piecemeal armor and called shot, but as variant/house rules. Otherwise, it would add one or two more step to combat resolution and slow playing time.</p><p> </p><p>Each system have its strong and weak values, but I don't favor any one of them. If I play <em>Spycraft,</em> I use all of its rules suitable for that game. If I play <em>d20 Modern,</em> I use most of its rules suitable for that game (there are a few mechanics I don't like but has nothing to do with firearms).</p><p> </p><p>Then there is <em>Call of Cthulhu,</em> where you get a MDT of 10, no modification. If weapon damage exceed 10, you roll Fort Save ... or die, which is appropriate for such a horror RPG (either you die or you live long enough to go insane).</p></blockquote><p></p>
[QUOTE="Ranger REG, post: 1128106, member: 533"] Almost too right. One can't help but gravitate toward the firearms with the best static weapon damage ("+X"). No different that [i]Star Wars[/i] health system, where it is actually came from. I will give credit for the use of both AC and DR values in [i]Spycraft,[/i] which has been largely rejected by the majority of other [i]d20[/i] roleplayers (including the [i]Star Wars[/i] gamer, which place way too much emphasis on DR, despite the armor's lack of body coverage). Then again, many shooters are trained to aim the abdomen/chest area. You can add piecemeal armor and called shot, but as variant/house rules. Otherwise, it would add one or two more step to combat resolution and slow playing time. Each system have its strong and weak values, but I don't favor any one of them. If I play [i]Spycraft,[/i] I use all of its rules suitable for that game. If I play [i]d20 Modern,[/i] I use most of its rules suitable for that game (there are a few mechanics I don't like but has nothing to do with firearms). Then there is [i]Call of Cthulhu,[/i] where you get a MDT of 10, no modification. If weapon damage exceed 10, you roll Fort Save ... or die, which is appropriate for such a horror RPG (either you die or you live long enough to go insane). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Any RPG systems have good Firearms rules and feel ?
Top