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*TTRPGs General
Any RPG systems have good Firearms rules and feel ?
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<blockquote data-quote="Psion" data-source="post: 1128373" data-attributes="member: 172"><p>Talks with EMTs had them quoting figures like "less than 5%" or "less than 2%"? Those sorts of figures don't come from anecdotes, they come from analyses.</p><p></p><p></p><p></p><p>Entirely besides the point. I never said they were consistently lethal, I claimed they were potentially lethal. This is another strawman.</p><p></p><p></p><p></p><p>1) You have statistics to back this claim up, right? Again, you are guessing.</p><p>2) The WV slayings were snipings, not multiple shots. 3/3. Damn unlikely if the odds were less than 2%.</p><p></p><p></p><p></p><p>That I would agree, but would not argue it with you.</p><p></p><p></p><p></p><p>Who is being slippery? I was just defendingy myself against your mistating my position that I was claiming that one shot should put you at -10 hp.</p><p></p><p></p><p></p><p>I made no such claim. Stabilizing does not mean you will live through it. We are moving into the territory of arguing whether or not what happens after severe injury in d20 is realistic. I would agree that it is not, so we can stop this argument before it starts.</p><p></p><p></p><p></p><p>Again, backed up by nothing more than anecdotes. Show me a study that shows the actual numbers, and that d20 modern is grossly different on that score, and I'll beleive you. While I agree that the chances are small, I do not beleive they are anywhere near as vanishing as you claim.</p><p></p><p>When it comes to actual percentages of lethality, THAT is a situation where your tagline "limitations of the system" applies. I don't expect it to match percentages in any great detail. I do expect it to represent a credible chance of death from a potentially lethal injury, a more binary representation than you are trying to hold the system to.</p></blockquote><p></p>
[QUOTE="Psion, post: 1128373, member: 172"] Talks with EMTs had them quoting figures like "less than 5%" or "less than 2%"? Those sorts of figures don't come from anecdotes, they come from analyses. Entirely besides the point. I never said they were consistently lethal, I claimed they were potentially lethal. This is another strawman. 1) You have statistics to back this claim up, right? Again, you are guessing. 2) The WV slayings were snipings, not multiple shots. 3/3. Damn unlikely if the odds were less than 2%. That I would agree, but would not argue it with you. Who is being slippery? I was just defendingy myself against your mistating my position that I was claiming that one shot should put you at -10 hp. I made no such claim. Stabilizing does not mean you will live through it. We are moving into the territory of arguing whether or not what happens after severe injury in d20 is realistic. I would agree that it is not, so we can stop this argument before it starts. Again, backed up by nothing more than anecdotes. Show me a study that shows the actual numbers, and that d20 modern is grossly different on that score, and I'll beleive you. While I agree that the chances are small, I do not beleive they are anywhere near as vanishing as you claim. When it comes to actual percentages of lethality, THAT is a situation where your tagline "limitations of the system" applies. I don't expect it to match percentages in any great detail. I do expect it to represent a credible chance of death from a potentially lethal injury, a more binary representation than you are trying to hold the system to. [/QUOTE]
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Any RPG systems have good Firearms rules and feel ?
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