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General Tabletop Discussion
*TTRPGs General
Any RPG systems have good Firearms rules and feel ?
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<blockquote data-quote="Psion" data-source="post: 1128523" data-attributes="member: 172"><p>So you admit then that those 5% and 2% numbers come out of thin air?</p><p></p><p>I don't expect you to go track down the numbers, because, having been in more than my fair share of "gunshot lethality" arguments, I know how very elusive any hard facts are.</p><p></p><p>But quoting me numbers when you don't have any hard numbers is disingenuous.</p><p></p><p></p><p></p><p>I know precisely what it means. It is fabricating an argument similar to your opponents but essentially flawed merely so you can have the appearance of debunking it. You keep trying to attribute to me positions I never claimed.</p><p></p><p></p><p></p><p>Ah, but this is why I keep calling you on your strawmen. My assertion was that small caliber ammo could be potentially lethal. This is true. Are you saying this is not true.</p><p></p><p>Now, it is your assertion that this percentage is so vanishing that we should not consider it. Your argument that less that 2% of such lethalities is a new argument, not a refutation of mine since I never claimed any percentages at all. I asked you to put forth evidence on this rather exacting claim, and you fall back on anecdotes.</p><p></p><p></p><p></p><p>It does an adequate job of handling weapons *cinematically*. But the fact that a squad of minions could open fire on you and you not be hurt should show that this is definitely not designed to be a game in the gritty vein. The fact that if you don't have an action dice to spend, you can't hold a gun to someone's head and kill them should show that this is not a gritty realistic simulation.</p></blockquote><p></p>
[QUOTE="Psion, post: 1128523, member: 172"] So you admit then that those 5% and 2% numbers come out of thin air? I don't expect you to go track down the numbers, because, having been in more than my fair share of "gunshot lethality" arguments, I know how very elusive any hard facts are. But quoting me numbers when you don't have any hard numbers is disingenuous. I know precisely what it means. It is fabricating an argument similar to your opponents but essentially flawed merely so you can have the appearance of debunking it. You keep trying to attribute to me positions I never claimed. Ah, but this is why I keep calling you on your strawmen. My assertion was that small caliber ammo could be potentially lethal. This is true. Are you saying this is not true. Now, it is your assertion that this percentage is so vanishing that we should not consider it. Your argument that less that 2% of such lethalities is a new argument, not a refutation of mine since I never claimed any percentages at all. I asked you to put forth evidence on this rather exacting claim, and you fall back on anecdotes. It does an adequate job of handling weapons *cinematically*. But the fact that a squad of minions could open fire on you and you not be hurt should show that this is definitely not designed to be a game in the gritty vein. The fact that if you don't have an action dice to spend, you can't hold a gun to someone's head and kill them should show that this is not a gritty realistic simulation. [/QUOTE]
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Any RPG systems have good Firearms rules and feel ?
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