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General Tabletop Discussion
*TTRPGs General
Any RPGs that focus on roleplaying instead of combat?
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<blockquote data-quote="Celebrim" data-source="post: 6200131" data-attributes="member: 4937"><p>Or even, just as bad in my opinion, they tend to interrupt the flow of natural RP with a bunch of fiddly rules and resolution mechanics so that on average players are no more in character than they are in combat.</p><p></p><p></p><p></p><p>If a player wants their background to provide a specific advantage or disadvantage, I have rules that provide for that. This accomplishes two things. First, it allows players to create PC's that I would never otherwise approve, because they've spent character building resources to acquire those advantages. Secondly, it means that if a player does suggest that their background should result in X material advantage, that I can point at the rules and say, "Did you take the Mentor Trait? If you wanted your wealthy father to materially support you and give you gifts, you should have taken the appropriate traits." Conversely, if the player does take the trait, then they know that it isn't up to my judgment really whether they get the advantage.</p><p></p><p>So, for example, this has allowed players to enter my campaign as true royal princesses, by taking 'High Noble Rank' as a starting trait, something I would have never dreamed of allowing or approving as a background without rules explicitly outlining what the benefits and drawbacks of that would be rather than the player having nebulous ideas of virtually unlimited political power, influence, and wealth.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6200131, member: 4937"] Or even, just as bad in my opinion, they tend to interrupt the flow of natural RP with a bunch of fiddly rules and resolution mechanics so that on average players are no more in character than they are in combat. If a player wants their background to provide a specific advantage or disadvantage, I have rules that provide for that. This accomplishes two things. First, it allows players to create PC's that I would never otherwise approve, because they've spent character building resources to acquire those advantages. Secondly, it means that if a player does suggest that their background should result in X material advantage, that I can point at the rules and say, "Did you take the Mentor Trait? If you wanted your wealthy father to materially support you and give you gifts, you should have taken the appropriate traits." Conversely, if the player does take the trait, then they know that it isn't up to my judgment really whether they get the advantage. So, for example, this has allowed players to enter my campaign as true royal princesses, by taking 'High Noble Rank' as a starting trait, something I would have never dreamed of allowing or approving as a background without rules explicitly outlining what the benefits and drawbacks of that would be rather than the player having nebulous ideas of virtually unlimited political power, influence, and wealth. [/QUOTE]
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