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General Tabletop Discussion
*TTRPGs General
Any RPGs that focus on roleplaying instead of combat?
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<blockquote data-quote="Celebrim" data-source="post: 6202117" data-attributes="member: 4937"><p>What? </p><p></p><p>I'm reading back through what I wrote trying to figure out where you got that from, and I just don't see it.</p><p></p><p>The substance of my "suggestion" is that roleplaying and the resolution system for determining success or failure of a proposition are independent. This is pretty much explicitly stated in the first sentence of the quoted paragraph when I say: "what I have said and communicated IC probably doesn't determine or influence the mechanical outcome of the proposition on the orc." And before you attack the qualifier "probably", what I meant by that is that some systems - say Exalted - reward the player mechanically for describing combat actions in role-playing terms. In practice, I find such systems unsatisfying.</p><p></p><p>I would also note that "quality" that you put in quotes is not a word that is found in the piece you are quoting; you are the one that has introduced the notion of quality, so why are you putting scare quotes around your own idea? </p><p></p><p>But the quoted passage isn't even really about my conception of role-playing. It is in fact about the exact opposite of what you construe it to be about, and that is in my opinion plainly stated. How you go off on a tangent, I don't understand.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6202117, member: 4937"] What? I'm reading back through what I wrote trying to figure out where you got that from, and I just don't see it. The substance of my "suggestion" is that roleplaying and the resolution system for determining success or failure of a proposition are independent. This is pretty much explicitly stated in the first sentence of the quoted paragraph when I say: "what I have said and communicated IC probably doesn't determine or influence the mechanical outcome of the proposition on the orc." And before you attack the qualifier "probably", what I meant by that is that some systems - say Exalted - reward the player mechanically for describing combat actions in role-playing terms. In practice, I find such systems unsatisfying. I would also note that "quality" that you put in quotes is not a word that is found in the piece you are quoting; you are the one that has introduced the notion of quality, so why are you putting scare quotes around your own idea? But the quoted passage isn't even really about my conception of role-playing. It is in fact about the exact opposite of what you construe it to be about, and that is in my opinion plainly stated. How you go off on a tangent, I don't understand. [/QUOTE]
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Any RPGs that focus on roleplaying instead of combat?
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