Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Any RPGs that focus on roleplaying instead of combat?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Balesir" data-source="post: 6202912" data-attributes="member: 27160"><p>My apologies - looking over your post again it's clear to me I took from it more than you intended or wrote. I now see what you were getting at - thanks for explaining it again.</p><p></p><p>Does making the system "convincing the DM" really make players "step outside the system"? I don't think so - I think it just gets them to concentrate on the system - which is persuading the GM.</p><p></p><p>I think, to identify a system that "supports roleplaying" one needs to do two things:</p><p></p><p>1) Identify what exactly one means by "roleplaying", and</p><p></p><p>2) Consider what system elements would support that.</p><p></p><p>The first of these is probably the most tricky. My own answer - and there is no need it should be yours, necessarily - is as follows:</p><p></p><p>1) Roleplaying is the process of making decisions in the place of the character. The description you give of the actions that result from the decision might (or might not) have some colour description added to them - but that's not really the core of roleplaying - the core is making the decision in someone else's shoes.</p><p></p><p>2) Given (1), I find the system that best supports what I'm calling "roleplaying" (yes, those are quotes around "my idea" - I really don't think there's a grammatical problem with that) is one that (a) predicates success probabilities largely on the <em>character's</em> capabilities, not the players' and (b) allows some clear stakes and resources that can be spent on behalf of the character to improve or decrease the chances of success.</p><p></p><p>As already noted, FATE seems to do this very well. I think Burning Wheel would probably do so, as well, but I haven't had a chance to play it, yet. PrimeTime Adventures does, also, and I think Pendragon does in a fairly light and "traditional" way. HeroQuest is another "lite" version of this sort of thing, too.</p><p></p><p>I think one reason I get a little touchy around this topic - and I see that others do, too - is that the questions/assertions about "roleplaying" seem not infrequently to be used as a kind of cipher. What the coded message means is "I want to have a system where success is determined by persuading the GM I succeed, because I'm confident I can persuade my GM to let me have my way". I have come across this "system" in use from time to time, and I find it to be a deceptive and dysfunctional version of gamism that I don't like at all. Of course, this gives the potential for friction with (1) those who actually <em>like</em> this form of play - who I would ask to be plain in their preferences and politely disagree with - and (2) those who are trying to get a handle on this "roleplaying" business without meaning to get tripped up by such unfortunate double-meanings as I outline here - with whom I sympathise, but I still suggest that they need to be very clear about their thoughts and meanings in this area.</p><p></p><p>In other words, to discuss this topic I think one needs to (a) reflect deeply on ones own motivations, and (b) be as honest and <strong><em>clear</em></strong> as possible about what you're trying to find/achieve.</p></blockquote><p></p>
[QUOTE="Balesir, post: 6202912, member: 27160"] My apologies - looking over your post again it's clear to me I took from it more than you intended or wrote. I now see what you were getting at - thanks for explaining it again. Does making the system "convincing the DM" really make players "step outside the system"? I don't think so - I think it just gets them to concentrate on the system - which is persuading the GM. I think, to identify a system that "supports roleplaying" one needs to do two things: 1) Identify what exactly one means by "roleplaying", and 2) Consider what system elements would support that. The first of these is probably the most tricky. My own answer - and there is no need it should be yours, necessarily - is as follows: 1) Roleplaying is the process of making decisions in the place of the character. The description you give of the actions that result from the decision might (or might not) have some colour description added to them - but that's not really the core of roleplaying - the core is making the decision in someone else's shoes. 2) Given (1), I find the system that best supports what I'm calling "roleplaying" (yes, those are quotes around "my idea" - I really don't think there's a grammatical problem with that) is one that (a) predicates success probabilities largely on the [I]character's[/I] capabilities, not the players' and (b) allows some clear stakes and resources that can be spent on behalf of the character to improve or decrease the chances of success. As already noted, FATE seems to do this very well. I think Burning Wheel would probably do so, as well, but I haven't had a chance to play it, yet. PrimeTime Adventures does, also, and I think Pendragon does in a fairly light and "traditional" way. HeroQuest is another "lite" version of this sort of thing, too. I think one reason I get a little touchy around this topic - and I see that others do, too - is that the questions/assertions about "roleplaying" seem not infrequently to be used as a kind of cipher. What the coded message means is "I want to have a system where success is determined by persuading the GM I succeed, because I'm confident I can persuade my GM to let me have my way". I have come across this "system" in use from time to time, and I find it to be a deceptive and dysfunctional version of gamism that I don't like at all. Of course, this gives the potential for friction with (1) those who actually [I]like[/I] this form of play - who I would ask to be plain in their preferences and politely disagree with - and (2) those who are trying to get a handle on this "roleplaying" business without meaning to get tripped up by such unfortunate double-meanings as I outline here - with whom I sympathise, but I still suggest that they need to be very clear about their thoughts and meanings in this area. In other words, to discuss this topic I think one needs to (a) reflect deeply on ones own motivations, and (b) be as honest and [B][I]clear[/I][/B] as possible about what you're trying to find/achieve. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Any RPGs that focus on roleplaying instead of combat?
Top