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General Tabletop Discussion
*TTRPGs General
Any RPGs that focus on roleplaying instead of combat?
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<blockquote data-quote="Derren" data-source="post: 6204011" data-attributes="member: 2518"><p>You both are somehow thinking that having a skill system prevents roleplaying which is totally false. It allows people who do not want to rp to also play the game by using dice rolls without any effort to play the scene out, but in a rules less game like you propose they simply would not play at all. Likewise, the RP players are still able to talk in character all the time. The only limitation is that to some extend what they say should match the die roll.</p><p></p><p>And "rewarding someone for making an effort" is still taking pity in him. This also leads to the player not knowing what his character can do as for many interactions only the mood of the DM matters and his personal skill.</p><p>I still think that when it comes to role play a robust skill system allows for a vastly better role play experience than a skill less/rules light system, provided the players want to RP, something you automatically assume in your examples of your rules light systems, as it opens up a lot more roles a player can play without always having to hope the DM is in a good mood and allows the character to work despite the players own shortcomings. And that doesn't only apply to social skills but also knowledge, etc.</p><p>It also lets the player play a character much more consistently as he knows what his character can reliably do. In a rules light/skill less system a player, especially when he has to depend on the DMs generosity to play his role never knows if the DM is in a good mood and lets you succeed despite your below average performance, even when your character actually should have failed (because the DM is a nice guy) or if the DM suddenly critically judges your performance.</p><p></p><p>I ask you the next time you play such a system, apply this sort of reasoning to every check, including physicals. Want to do a feat of strength? Arm wrestling with the DM (or his bodybuilder brother depending on the difficulty). Want to hit with a ranged attack? Throw a dart at a dart board.</p><p>Thats the kind of situation such system put people into when they do not provide skills. They limit the roles playable by a person by his personal, real world abilities and the generosity of the DM. And that is certainly not supporting role playing, at least not compared to a system with skills where everyone can play anything no matter who he are and what he is good at in real life.</p></blockquote><p></p>
[QUOTE="Derren, post: 6204011, member: 2518"] You both are somehow thinking that having a skill system prevents roleplaying which is totally false. It allows people who do not want to rp to also play the game by using dice rolls without any effort to play the scene out, but in a rules less game like you propose they simply would not play at all. Likewise, the RP players are still able to talk in character all the time. The only limitation is that to some extend what they say should match the die roll. And "rewarding someone for making an effort" is still taking pity in him. This also leads to the player not knowing what his character can do as for many interactions only the mood of the DM matters and his personal skill. I still think that when it comes to role play a robust skill system allows for a vastly better role play experience than a skill less/rules light system, provided the players want to RP, something you automatically assume in your examples of your rules light systems, as it opens up a lot more roles a player can play without always having to hope the DM is in a good mood and allows the character to work despite the players own shortcomings. And that doesn't only apply to social skills but also knowledge, etc. It also lets the player play a character much more consistently as he knows what his character can reliably do. In a rules light/skill less system a player, especially when he has to depend on the DMs generosity to play his role never knows if the DM is in a good mood and lets you succeed despite your below average performance, even when your character actually should have failed (because the DM is a nice guy) or if the DM suddenly critically judges your performance. I ask you the next time you play such a system, apply this sort of reasoning to every check, including physicals. Want to do a feat of strength? Arm wrestling with the DM (or his bodybuilder brother depending on the difficulty). Want to hit with a ranged attack? Throw a dart at a dart board. Thats the kind of situation such system put people into when they do not provide skills. They limit the roles playable by a person by his personal, real world abilities and the generosity of the DM. And that is certainly not supporting role playing, at least not compared to a system with skills where everyone can play anything no matter who he are and what he is good at in real life. [/QUOTE]
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