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General Tabletop Discussion
*TTRPGs General
Any RPGs that focus on roleplaying instead of combat?
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<blockquote data-quote="Crusadius" data-source="post: 6207824" data-attributes="member: 10980"><p>I think its actually the dice determines the effectiveness of what you say.</p><p></p><p>A social encounter is still determined by what a character says. If a character (Player) is talking to the King and says "I want to kill you" instead of "Your majesty's wisdom has no match in the kingdom", rolling the dice is not going to turn the former into the latter and endear the character to the King (in the same manner a Player who says that their character swings their sword at the wall instead of a foe will not strike the foe).</p><p></p><p>The reason for social skills is the same reason why combat skills exist - they shape/limit the character's ability in those areas. If a Player is naturally capable at public speaking but creates a character who has no public speaking skills at all then their (the Player's) own natural talent should not translate into an advantage for the character.</p><p></p><p>I am not opposed to "free-form" role-play but ultimately, like combat, it is my opinion that rolling the dice should be the deciding factor regarding how well the character does (and not a determination by the Game Master that could be based on anything from how well the Player narrates to the fact that the Player chose to wear a blue shirt today).</p><p></p><p>Else a Game Master should advise Players that social skills are a waste of time for the game they are running and just to focus on skills/abilities/attributes that help characters to kill things.</p></blockquote><p></p>
[QUOTE="Crusadius, post: 6207824, member: 10980"] I think its actually the dice determines the effectiveness of what you say. A social encounter is still determined by what a character says. If a character (Player) is talking to the King and says "I want to kill you" instead of "Your majesty's wisdom has no match in the kingdom", rolling the dice is not going to turn the former into the latter and endear the character to the King (in the same manner a Player who says that their character swings their sword at the wall instead of a foe will not strike the foe). The reason for social skills is the same reason why combat skills exist - they shape/limit the character's ability in those areas. If a Player is naturally capable at public speaking but creates a character who has no public speaking skills at all then their (the Player's) own natural talent should not translate into an advantage for the character. I am not opposed to "free-form" role-play but ultimately, like combat, it is my opinion that rolling the dice should be the deciding factor regarding how well the character does (and not a determination by the Game Master that could be based on anything from how well the Player narrates to the fact that the Player chose to wear a blue shirt today). Else a Game Master should advise Players that social skills are a waste of time for the game they are running and just to focus on skills/abilities/attributes that help characters to kill things. [/QUOTE]
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