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General Tabletop Discussion
*TTRPGs General
Any RPGs that focus on roleplaying instead of combat?
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<blockquote data-quote="Bedrockgames" data-source="post: 6208048" data-attributes="member: 85555"><p>I think folks are raising some interesting points here. This is something i have been thinking about an awful lot lately, and been having pretty extensive discussions with my group about. I see a few different positions emerging here, and i really do think the whole social skill thin and their impact upon is very much a matter of personal experience and taste. I get where the folks are coming from who see social skills as enabling roleplay and making for more accurate characterizations of pCsand i would concede those things can be true for many. But it also depends on what roleplaying means to to you. For me, roleplaying isnt about simulating a character or portraying it accuratey like an actor might. For me roleplay is really just speaking in character, feeling like i am making decisions that matter, etc. So i do find social skills can interefere with that for me. I do realize social skills are widley used, i use them in my own games because players like them, but i have always had this tension with them. I really like puzzle solving and mystery adventures, so i tend to feel their intrusion there. I want to feel like i am the one solving the mystery, or solving the puzzle, not like i made a bunch of rolls to find clues and ask the right questions. Again, good gm can wield a skill system and still give me that feeling, but alot of times social skills make me feel like i am a step removed from what is going on in the game world.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 6208048, member: 85555"] I think folks are raising some interesting points here. This is something i have been thinking about an awful lot lately, and been having pretty extensive discussions with my group about. I see a few different positions emerging here, and i really do think the whole social skill thin and their impact upon is very much a matter of personal experience and taste. I get where the folks are coming from who see social skills as enabling roleplay and making for more accurate characterizations of pCsand i would concede those things can be true for many. But it also depends on what roleplaying means to to you. For me, roleplaying isnt about simulating a character or portraying it accuratey like an actor might. For me roleplay is really just speaking in character, feeling like i am making decisions that matter, etc. So i do find social skills can interefere with that for me. I do realize social skills are widley used, i use them in my own games because players like them, but i have always had this tension with them. I really like puzzle solving and mystery adventures, so i tend to feel their intrusion there. I want to feel like i am the one solving the mystery, or solving the puzzle, not like i made a bunch of rolls to find clues and ask the right questions. Again, good gm can wield a skill system and still give me that feeling, but alot of times social skills make me feel like i am a step removed from what is going on in the game world. [/QUOTE]
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