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General Tabletop Discussion
*TTRPGs General
Any RPGs that focus on roleplaying instead of combat?
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<blockquote data-quote="steenan" data-source="post: 6266397" data-attributes="member: 23240"><p>While I fully agree with your first paragraph, I disagree with the second.</p><p></p><p>The mechanics being only about deciding on success and failure is a very limited view and it is a source of many problems with D&D.</p><p></p><p>There are many games where mechanics decide whether an intention was realized, not whether a task was successful. There are games where bad rolls still allow for success, but with a cost or complication. There are games where mechanics dictate things that don't causally depend on characters' actions. There are games where mechanics form a groundwork for negotiation between players or distribute narrative rights.</p><p></p><p>None of these can be reduced to success/failure.</p></blockquote><p></p>
[QUOTE="steenan, post: 6266397, member: 23240"] While I fully agree with your first paragraph, I disagree with the second. The mechanics being only about deciding on success and failure is a very limited view and it is a source of many problems with D&D. There are many games where mechanics decide whether an intention was realized, not whether a task was successful. There are games where bad rolls still allow for success, but with a cost or complication. There are games where mechanics dictate things that don't causally depend on characters' actions. There are games where mechanics form a groundwork for negotiation between players or distribute narrative rights. None of these can be reduced to success/failure. [/QUOTE]
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Any RPGs that focus on roleplaying instead of combat?
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