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*Pathfinder & Starfinder
Any Rules for Critical Failure?
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<blockquote data-quote="paulewaug" data-source="post: 426202" data-attributes="member: 5899"><p></p><p></p><p></p><p>Well this is kind of the stuff I was thinking about. </p><p>I would prefer, for myself, to avoid damaging Other PCs when one player fumbles- because I have seen this happen before and even though it could be 'random from a chart', </p><p>or a DMs judgement, </p><p>it is usually the PC that takes the heat for it. </p><p> Now if they are shooting into combat without concern for their fellows they deserve the heat! </p><p>Also I would probably limit a PC to inflicting Subdual damage to himself if I went the 'self damaging' way.</p><p>(Like a twisted wrist or ankle, pulled muscle)</p><p></p><p> </p><p></p><p>I can definately see adding another point of fumble-threat to something like the <em>spiked chain</em>! I would think the double flail deserves an increased chance of fumble too.</p><p>(I also feel the double sword and dbl-axe are 'goofy' but that is another topic..<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>love the input, keep it coming! </p><p></p><p>I like that it helps to add the random element of chance and chaos on the battlefield. </p><p>Slipping in some mud, a puddle of blood , loose gravel, tripping on a dropped weapon, "charge attacking" and stubbing your boot on an un-even flagstone, that kind of stuff!!</p></blockquote><p></p>
[QUOTE="paulewaug, post: 426202, member: 5899"] [B][/B] Well this is kind of the stuff I was thinking about. I would prefer, for myself, to avoid damaging Other PCs when one player fumbles- because I have seen this happen before and even though it could be 'random from a chart', or a DMs judgement, it is usually the PC that takes the heat for it. Now if they are shooting into combat without concern for their fellows they deserve the heat! Also I would probably limit a PC to inflicting Subdual damage to himself if I went the 'self damaging' way. (Like a twisted wrist or ankle, pulled muscle) [B][/B] I can definately see adding another point of fumble-threat to something like the [I]spiked chain[/I]! I would think the double flail deserves an increased chance of fumble too. (I also feel the double sword and dbl-axe are 'goofy' but that is another topic..;) love the input, keep it coming! I like that it helps to add the random element of chance and chaos on the battlefield. Slipping in some mud, a puddle of blood , loose gravel, tripping on a dropped weapon, "charge attacking" and stubbing your boot on an un-even flagstone, that kind of stuff!! [/QUOTE]
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Any Rules for Critical Failure?
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