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General Tabletop Discussion
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Any rules for lack of sleep?
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<blockquote data-quote="niastri" data-source="post: 1232481" data-attributes="member: 7483"><p>Lack of sleep will kill you faster than lack of water. Actually, the US Army tested it at one point, and nobody stayed awake long enough to find out if it would actually kill you, no matter what sort of stimuli they tried to keep you awake. And psychosis kicks in long before you pass out.</p><p></p><p>If you want to simulate real life conditions, start giving Wisdom/Charisma/Intelligence damage (1d6) after 72 hours and Con after 96. Apply the damage every 12 hours.</p><p></p><p>In both cases you have to make checks every 12 hours or go insane if you fail a Wis (DC 10) check, or pass out if you fail a Con (also DC 10) check.</p><p></p><p>So you can concievably have an overtired madman running around wacking people he is seeing in his sleep deprived hallucinations for a good long time before he passes out, in the case of a hyper Con fighter or some such.</p><p></p><p>It isn't sexy, but sleep is critical. Although in the case of the crazy fighter, it could be amusing.</p><p></p><p>I have tried to go 48 hours without sleep and managed to sleep through some of the most difficult situations you could imagine, without adrenalin rushing, I was out instantly, until somebody literally poured something on me to wake me up. Interesting story...</p></blockquote><p></p>
[QUOTE="niastri, post: 1232481, member: 7483"] Lack of sleep will kill you faster than lack of water. Actually, the US Army tested it at one point, and nobody stayed awake long enough to find out if it would actually kill you, no matter what sort of stimuli they tried to keep you awake. And psychosis kicks in long before you pass out. If you want to simulate real life conditions, start giving Wisdom/Charisma/Intelligence damage (1d6) after 72 hours and Con after 96. Apply the damage every 12 hours. In both cases you have to make checks every 12 hours or go insane if you fail a Wis (DC 10) check, or pass out if you fail a Con (also DC 10) check. So you can concievably have an overtired madman running around wacking people he is seeing in his sleep deprived hallucinations for a good long time before he passes out, in the case of a hyper Con fighter or some such. It isn't sexy, but sleep is critical. Although in the case of the crazy fighter, it could be amusing. I have tried to go 48 hours without sleep and managed to sleep through some of the most difficult situations you could imagine, without adrenalin rushing, I was out instantly, until somebody literally poured something on me to wake me up. Interesting story... [/QUOTE]
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Any rules for lack of sleep?
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