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Any Spelljammers out there?
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<blockquote data-quote="Man in the Funny Hat" data-source="post: 5707556" data-attributes="member: 32740"><p>Spelljammer is great. There is something about the mix of swashbuckling, SF and fantasy genres that works for me. However I've only really run it twice, and played in a third game that utilized it to a limited extent. There's too much about the mechanics of its rules that <em>don't</em> work for me, and which I find are just too sizeable an undertaking to fix myself to really make it worth the time to do so. My players enjoyed it and it's one of the few campaigns I've run where players specifically asked for more. I just don't know that I'll ever be able to give it to them.</p><p> </p><p>I tinker with the rules and materials from time to time. I may use certain elements such as the ships themselves, albeit constrained to be just flying ships limited to travelling across the face of one world, or some of the better monsters. But as a "setting" of its own I may never get it into the shape _I_ want it in.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 5707556, member: 32740"] Spelljammer is great. There is something about the mix of swashbuckling, SF and fantasy genres that works for me. However I've only really run it twice, and played in a third game that utilized it to a limited extent. There's too much about the mechanics of its rules that [I]don't[/I] work for me, and which I find are just too sizeable an undertaking to fix myself to really make it worth the time to do so. My players enjoyed it and it's one of the few campaigns I've run where players specifically asked for more. I just don't know that I'll ever be able to give it to them. I tinker with the rules and materials from time to time. I may use certain elements such as the ships themselves, albeit constrained to be just flying ships limited to travelling across the face of one world, or some of the better monsters. But as a "setting" of its own I may never get it into the shape _I_ want it in. [/QUOTE]
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