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Any suggestions for a new bard?
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<blockquote data-quote="nittanytbone" data-source="post: 2673295" data-attributes="member: 35709"><p>Much depensd on your stats and desired role in the party.</p><p></p><p>I had a great set of stats which made a nice warrior-bard build (at 6th level):</p><p></p><p>Rogue 1, Bard 4, Fighter 1</p><p></p><p>Feats:</p><p>1 - Dodge</p><p>1 - Mobility</p><p>3 - Combat Expertise</p><p>6 - Spring Attack</p><p>Ftr 1 - Whirlwind Attack</p><p></p><p>The next feat of choice is of course "exotic weap prof -- spiked chain" which could be gotten rapdily with another level of fighter or by front loading something like ranger (so that it can be gotten at first level). "Weapon Finesse" or "Improved Trip" might also be on the "to get" list. The idea is to maximize your strengths (mobility due to light armor, good dex or str) and minimize your weaknesses (low HP, desire to stay out of direct melee so you can switch up to an instrument if desired).</p><p></p><p>The level of rogue is totally optional and could be easily replaced with another of bard if desired. However, it gets you in the door for trapfinding and gets you another few skill points as well as access to some skills you might want to have (open locks, disable device, and search come to mind), plus precision sneak attack damage which is always nice. </p><p>A lot depends on your focus -- as others have mentioned, bards can be very flexible if multiclassed a bit, but you have to decide how much spell casting progression you're willing to give up for added combat power (or whatever else).</p><p></p><p>As far as perform skills go, I would only use two. I would keep one maxed out with an instrument. The masterwork +2 to your checks as well as the potential to use magic instruments means that effects which have a saving throw DC based on your perform check will be very potent. I would have few ranks in an oral only skill though so that you can chant inspiring poetry while engaged or stripped of your instrument. Remember, only one of the skills needs to be maxed out in order to use your nifty bardic abilities, so I would just get the secondary skill to a point where you have a nice round number (15 or 20) if taking 10 so that you can reliably earn money or impress people with it.</p></blockquote><p></p>
[QUOTE="nittanytbone, post: 2673295, member: 35709"] Much depensd on your stats and desired role in the party. I had a great set of stats which made a nice warrior-bard build (at 6th level): Rogue 1, Bard 4, Fighter 1 Feats: 1 - Dodge 1 - Mobility 3 - Combat Expertise 6 - Spring Attack Ftr 1 - Whirlwind Attack The next feat of choice is of course "exotic weap prof -- spiked chain" which could be gotten rapdily with another level of fighter or by front loading something like ranger (so that it can be gotten at first level). "Weapon Finesse" or "Improved Trip" might also be on the "to get" list. The idea is to maximize your strengths (mobility due to light armor, good dex or str) and minimize your weaknesses (low HP, desire to stay out of direct melee so you can switch up to an instrument if desired). The level of rogue is totally optional and could be easily replaced with another of bard if desired. However, it gets you in the door for trapfinding and gets you another few skill points as well as access to some skills you might want to have (open locks, disable device, and search come to mind), plus precision sneak attack damage which is always nice. A lot depends on your focus -- as others have mentioned, bards can be very flexible if multiclassed a bit, but you have to decide how much spell casting progression you're willing to give up for added combat power (or whatever else). As far as perform skills go, I would only use two. I would keep one maxed out with an instrument. The masterwork +2 to your checks as well as the potential to use magic instruments means that effects which have a saving throw DC based on your perform check will be very potent. I would have few ranks in an oral only skill though so that you can chant inspiring poetry while engaged or stripped of your instrument. Remember, only one of the skills needs to be maxed out in order to use your nifty bardic abilities, so I would just get the secondary skill to a point where you have a nice round number (15 or 20) if taking 10 so that you can reliably earn money or impress people with it. [/QUOTE]
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