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*TTRPGs General
Any Supers Game that feels Super?
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<blockquote data-quote="Wofano Wotanto" data-source="post: 9375255" data-attributes="member: 7044704"><p>??? Masks doesn't really support lengthy play either. You earn advances too rapidly and while you can change playbooks sooner or later you're going retire your character by either "growing up" to an adult hero or quitting the biz altogether - or, I suppose, going villainous instead. It's good for exploring a character's personal story arc but those arcs don't last for the hundred+ sessions I'd expect from a campaign game.</p><p></p><p>That said, there's currently a DTRPG pdf bundle with all the Masks books - core and three supplements (which are good fluff and idea mines even if you never play the game) - at about the same price as the SCRPG pdf. Overall page counts are slightly in Masks' favor there - about 530 to 458, so this would be a good time to invest.</p><p></p><p>I'd advise keeping an eye out for sales on the SCRPG if you're curious about it. They were selling the physical books at something like 30-40% off a couple of months back and I've seen folks saying they found copies at half off (so $30) at discount book stores earlier this year. Entirely possible that kind of sale may recur, so shopping around is a good idea as always.</p><p></p><p>If campaign duration (beyond the ~100 session mark that represents two years of steady weekly play) is a primary concern I'd suggest Prowlers & Paragons out of the ones I brought up. Its advancement system is pretty robust over time and it lets characters grow and change without breaking down better than most supers games I've played.</p><p></p><p>It's got its fans, even if I'm not one of them. But if the OP didn't like V&V much, it's safe to say he's likely to HATE Heroes Unlimited, which takes the randomly-generated supers thing to a new high...or low. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Wofano Wotanto, post: 9375255, member: 7044704"] ??? Masks doesn't really support lengthy play either. You earn advances too rapidly and while you can change playbooks sooner or later you're going retire your character by either "growing up" to an adult hero or quitting the biz altogether - or, I suppose, going villainous instead. It's good for exploring a character's personal story arc but those arcs don't last for the hundred+ sessions I'd expect from a campaign game. That said, there's currently a DTRPG pdf bundle with all the Masks books - core and three supplements (which are good fluff and idea mines even if you never play the game) - at about the same price as the SCRPG pdf. Overall page counts are slightly in Masks' favor there - about 530 to 458, so this would be a good time to invest. I'd advise keeping an eye out for sales on the SCRPG if you're curious about it. They were selling the physical books at something like 30-40% off a couple of months back and I've seen folks saying they found copies at half off (so $30) at discount book stores earlier this year. Entirely possible that kind of sale may recur, so shopping around is a good idea as always. If campaign duration (beyond the ~100 session mark that represents two years of steady weekly play) is a primary concern I'd suggest Prowlers & Paragons out of the ones I brought up. Its advancement system is pretty robust over time and it lets characters grow and change without breaking down better than most supers games I've played. It's got its fans, even if I'm not one of them. But if the OP didn't like V&V much, it's safe to say he's likely to HATE Heroes Unlimited, which takes the randomly-generated supers thing to a new high...or low. :) [/QUOTE]
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