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Any Supers Game that feels Super?
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<blockquote data-quote="hawkeyefan" data-source="post: 9376159" data-attributes="member: 6785785"><p>I ran a campaign of Galaxies in Peril. It absolutely felt super. I was surprised how well the FitD system worked for supers. The powers really just grant fictional positioning to do things… you still use Action Ratings for your rolls. This gives things a broader approach to powers, which I think works well. </p><p></p><p>One note to make is that for my campaign, I used a homebrew setting rather than the default setting in the book (I think it’s called Mandela City?). The setting I made was less a fictional city in the US and was instead an archipelago that was basically a rogue nation in a super hero setting. I felt this was more suited to the faction and team game and would work more in line with BitD’s pressure cooker vibe and the mechanical systems that support that. </p><p></p><p>But other than that change, we played it as is and it was a fun campaign.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9376159, member: 6785785"] I ran a campaign of Galaxies in Peril. It absolutely felt super. I was surprised how well the FitD system worked for supers. The powers really just grant fictional positioning to do things… you still use Action Ratings for your rolls. This gives things a broader approach to powers, which I think works well. One note to make is that for my campaign, I used a homebrew setting rather than the default setting in the book (I think it’s called Mandela City?). The setting I made was less a fictional city in the US and was instead an archipelago that was basically a rogue nation in a super hero setting. I felt this was more suited to the faction and team game and would work more in line with BitD’s pressure cooker vibe and the mechanical systems that support that. But other than that change, we played it as is and it was a fun campaign. [/QUOTE]
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