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Any Supers Game that feels Super?
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<blockquote data-quote="pawsplay" data-source="post: 9376646" data-attributes="member: 15538"><p>Best overall supers system is probably still DC Heroes 3rd edition. It has scaling (even better than M&M), a good combat system (and quicker than Champions), a mix of old school roll-and-go mechanics with a Hero Point economy that allows a more dramatic focus, and really clean character sheets, even for relatively complex characters. </p><p></p><p>Savage Worlds is a good game system for putting the game system in the middle for dramatic resolution and combat, and pushing it out of the way for the rest. The Super Powers Companion is versatile and good.</p><p></p><p>BASH! is a tremendous system that rarely gets talked about. It's rules-lite to rules-medium, very clean, and very fast.</p><p></p><p>Champions 3e through 6e and M&M 3e are all tremendously good, but aren't quite as drama-driven.</p><p></p><p>Champions Now! is too quirky for me to generally recommend, but for someone with my tastes, it's tremendous. It's a very clean execution of early Champions style play with a lot of streamlining, but where it really shines is how it talks about building a campaign. The tone can vary wildly but it could be anything from Teen Titans angst to a retro four-color campaign to something in the Brave New World style. It doesn't really do very top-end superheroes, at least, it's not intended for it, but it will balance a Nightwing with a Cyborg, or a Wolverine with a Cyclops with a Jean Grey.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 9376646, member: 15538"] Best overall supers system is probably still DC Heroes 3rd edition. It has scaling (even better than M&M), a good combat system (and quicker than Champions), a mix of old school roll-and-go mechanics with a Hero Point economy that allows a more dramatic focus, and really clean character sheets, even for relatively complex characters. Savage Worlds is a good game system for putting the game system in the middle for dramatic resolution and combat, and pushing it out of the way for the rest. The Super Powers Companion is versatile and good. BASH! is a tremendous system that rarely gets talked about. It's rules-lite to rules-medium, very clean, and very fast. Champions 3e through 6e and M&M 3e are all tremendously good, but aren't quite as drama-driven. Champions Now! is too quirky for me to generally recommend, but for someone with my tastes, it's tremendous. It's a very clean execution of early Champions style play with a lot of streamlining, but where it really shines is how it talks about building a campaign. The tone can vary wildly but it could be anything from Teen Titans angst to a retro four-color campaign to something in the Brave New World style. It doesn't really do very top-end superheroes, at least, it's not intended for it, but it will balance a Nightwing with a Cyborg, or a Wolverine with a Cyclops with a Jean Grey. [/QUOTE]
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