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Any Supers Game that feels Super?
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<blockquote data-quote="Wofano Wotanto" data-source="post: 9377452" data-attributes="member: 7044704"><p>Ditto. But there wasn't really anything quite like it back in the day, whereas folks who didn't watch it grow from scratch lack the grounding (and nostalgia) we have, and there are so many more multi-purpose use-for-any-genre RPG engines out there now HERO isn't likely to be the first thing newer players reach for.</p><p></p><p>And while I'll agree that HERO is really not as slow as people often claim (it's mostly character generation that takes time, as with many, many games), it's pretty hard to argue that it doesn't see some real slowdown in combat due to its fistfuls-of-dice approach. No matter how fast you are at reading a bunch of six siders (and I played enough HERO and SFB and GW minis games to be pretty darn quick) counting the BODY and STUN on 14d6 every swing takes longer than (say) rolling three dice and looking for the middle value. Here in 2024 you could obviously fix that with a simple app to do the rolling and counting for you, but IME that doesn't happen much. People like the tactile sensations and that distinctive clatter too much. </p><p></p><p>Very true, although I'd contend that's true of most really well-designed systems these days. The fact that a game engine from the early 80s manages to do it too is a real argument in its favor IMO.</p></blockquote><p></p>
[QUOTE="Wofano Wotanto, post: 9377452, member: 7044704"] Ditto. But there wasn't really anything quite like it back in the day, whereas folks who didn't watch it grow from scratch lack the grounding (and nostalgia) we have, and there are so many more multi-purpose use-for-any-genre RPG engines out there now HERO isn't likely to be the first thing newer players reach for. And while I'll agree that HERO is really not as slow as people often claim (it's mostly character generation that takes time, as with many, many games), it's pretty hard to argue that it doesn't see some real slowdown in combat due to its fistfuls-of-dice approach. No matter how fast you are at reading a bunch of six siders (and I played enough HERO and SFB and GW minis games to be pretty darn quick) counting the BODY and STUN on 14d6 every swing takes longer than (say) rolling three dice and looking for the middle value. Here in 2024 you could obviously fix that with a simple app to do the rolling and counting for you, but IME that doesn't happen much. People like the tactile sensations and that distinctive clatter too much. Very true, although I'd contend that's true of most really well-designed systems these days. The fact that a game engine from the early 80s manages to do it too is a real argument in its favor IMO. [/QUOTE]
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