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Any Supers Game that feels Super?
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<blockquote data-quote="Starfox" data-source="post: 9384177" data-attributes="member: 2303"><p>Over midsummer I was with friends and the DnD movie was playing in the background. It made me realize how unlike the action in that movie is a typical DnD game. There are no battle lines in the movie, no delivering attack sequences, actually very few attacks at all. Instead there are stunts, stunts, stunts. DnD grew out of tactical miniatures war games and it shows. It plays like mass combat at a renaissance fair. Which is good if that is what you want.</p><p></p><p>The movies are more like goofy low-powered superhero action. And I like that. I think this is the reason I have been moving to Blades in the Dark lately. In DnD, a non-combat character is likely to still end up in trouble because combat has such a high priority. To quote Warhammer Fantasy orks, "if we weren't supposed to kill 'umies and stunties, they wouldn't be where we can find 'em". If that orc can move next to you and attack, he will.</p><p></p><p>In BitD, it is always the players call to initiate action. An acrobatic rogue is unlikely to initiate an action that involves repeatedly hitting with a heavy sword. Instead, he'll do stuff that is done in the DnD movie. He may still get hit, there are consequences unless you score a full success. But it still won't look like the battle lines of DnD.</p><p></p><p>And yes, I am a bit off-topic here, but it it my firm belief that the DnD movie is a better model for a superhero game than DnD is. Fate is such a game, and in fact goes even further on the role-playing side.</p></blockquote><p></p>
[QUOTE="Starfox, post: 9384177, member: 2303"] Over midsummer I was with friends and the DnD movie was playing in the background. It made me realize how unlike the action in that movie is a typical DnD game. There are no battle lines in the movie, no delivering attack sequences, actually very few attacks at all. Instead there are stunts, stunts, stunts. DnD grew out of tactical miniatures war games and it shows. It plays like mass combat at a renaissance fair. Which is good if that is what you want. The movies are more like goofy low-powered superhero action. And I like that. I think this is the reason I have been moving to Blades in the Dark lately. In DnD, a non-combat character is likely to still end up in trouble because combat has such a high priority. To quote Warhammer Fantasy orks, "if we weren't supposed to kill 'umies and stunties, they wouldn't be where we can find 'em". If that orc can move next to you and attack, he will. In BitD, it is always the players call to initiate action. An acrobatic rogue is unlikely to initiate an action that involves repeatedly hitting with a heavy sword. Instead, he'll do stuff that is done in the DnD movie. He may still get hit, there are consequences unless you score a full success. But it still won't look like the battle lines of DnD. And yes, I am a bit off-topic here, but it it my firm belief that the DnD movie is a better model for a superhero game than DnD is. Fate is such a game, and in fact goes even further on the role-playing side. [/QUOTE]
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