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any tactics for a definsive wizard?
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<blockquote data-quote="jayaint" data-source="post: 1319176" data-attributes="member: 6154"><p>I've heard this said: "Sometimes the best defense, is a good offense"</p><p></p><p>All of the suggestions above are VERY good. However, sometimes having the offensive firepower to end *some* encounters on your first turn is a good thing. To me, especially with your 5% worry-ings, AC-boosting spells and all your abjurations seem like they are only "delaying the inevitable", as eventually some enemy will roll a 20 and get through your defense, or have a special quality allowing them to avoid your protections, etc.</p><p></p><p>You are an adventurer. If the wizard in my party turned and shot away everytime we faced something tough, he/she wouldnt be the wizard in my party for very long. Retire to a wizard's school, if you must. But dont think in terms of XP penalties.. as apparently the rest of your party has taken some due to your character's cowardice, so you wont fall behind. </p><p></p><p>Have some fun, let loose a fireball or seven, and see if that doesn't change things for both your char *and* your party. If you dont want to die, park your character on the nearest barstool and drink, but if you are going adventuring, be prepared to help the party, and be prepared to take a "death penalty" once and awhile. If I was your cleric though, and you did happen to succumb to an enemy, I would think twice before casting so much as a cure minor wounds on you, much less raising/ress'ing you. </p><p></p><p>Just my 2cp.</p></blockquote><p></p>
[QUOTE="jayaint, post: 1319176, member: 6154"] I've heard this said: "Sometimes the best defense, is a good offense" All of the suggestions above are VERY good. However, sometimes having the offensive firepower to end *some* encounters on your first turn is a good thing. To me, especially with your 5% worry-ings, AC-boosting spells and all your abjurations seem like they are only "delaying the inevitable", as eventually some enemy will roll a 20 and get through your defense, or have a special quality allowing them to avoid your protections, etc. You are an adventurer. If the wizard in my party turned and shot away everytime we faced something tough, he/she wouldnt be the wizard in my party for very long. Retire to a wizard's school, if you must. But dont think in terms of XP penalties.. as apparently the rest of your party has taken some due to your character's cowardice, so you wont fall behind. Have some fun, let loose a fireball or seven, and see if that doesn't change things for both your char *and* your party. If you dont want to die, park your character on the nearest barstool and drink, but if you are going adventuring, be prepared to help the party, and be prepared to take a "death penalty" once and awhile. If I was your cleric though, and you did happen to succumb to an enemy, I would think twice before casting so much as a cure minor wounds on you, much less raising/ress'ing you. Just my 2cp. [/QUOTE]
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any tactics for a definsive wizard?
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