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any tactics for a definsive wizard?
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<blockquote data-quote="Otterscrubber" data-source="post: 1322839" data-attributes="member: 4588"><p>Looks like you are playing 3.0, so might as well take advantage of that. Invis lasts for a decent amount of time so use that and buff your team mates with minimal risk to yourself. Invis only drops if you attack with it so you will still be invis and if you are worried about those creatures with gaze attacks just be sure to stay 30ft away or else close your eyes and polymorph into something with tremorsense. Based on what you've posted so far though doesn't sound like staying 30 ft away is a problem for you. </p><p></p><p>If your DM allows you to use the spell Ghostform (severely overpowered spell in my opinion) then use that. Awesome defensive and mobility options there. Invest in items to give you a higher Con asap as well as a ring of Freedom of Movement to help with those ugly grapple situations. If your party hasnt dumped you yet they are obviously finding value in your utility rather than combat usefullness and it should be no problem convincing them to give you a lion's share of the loot to afford these lofty items. Cloaks of displacement can also help in the unfortunate eventuality that you have to put yourself in harms way.</p></blockquote><p></p>
[QUOTE="Otterscrubber, post: 1322839, member: 4588"] Looks like you are playing 3.0, so might as well take advantage of that. Invis lasts for a decent amount of time so use that and buff your team mates with minimal risk to yourself. Invis only drops if you attack with it so you will still be invis and if you are worried about those creatures with gaze attacks just be sure to stay 30ft away or else close your eyes and polymorph into something with tremorsense. Based on what you've posted so far though doesn't sound like staying 30 ft away is a problem for you. If your DM allows you to use the spell Ghostform (severely overpowered spell in my opinion) then use that. Awesome defensive and mobility options there. Invest in items to give you a higher Con asap as well as a ring of Freedom of Movement to help with those ugly grapple situations. If your party hasnt dumped you yet they are obviously finding value in your utility rather than combat usefullness and it should be no problem convincing them to give you a lion's share of the loot to afford these lofty items. Cloaks of displacement can also help in the unfortunate eventuality that you have to put yourself in harms way. [/QUOTE]
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any tactics for a definsive wizard?
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