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Any tips for Pyramid of Shadows? Any handouts?
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<blockquote data-quote="Unwise" data-source="post: 5420472" data-attributes="member: 98008"><p>I too, gave up on making this adventure work. It has all of the logical consistency of an early Fighting Fantasy game. It really is an example of the bad-old-days of adventure design. "This room has dwarves you have to fight...oh, krakens are cool, lets put one of them in the next room...oh, maybe some ents in this one...vampires, everyone likes vampires, but just to be different, these ones have dire-bunny servants".</p><p> </p><p>Remember the old days of "a powerful insane wizards made a dungeon and captured or enticed monsters to come live in it. Then he put treasures all the way through it and charges adventurers admission fees", the writer of this module certainly does.</p><p> </p><p>Similar to the above poster, I have chopped it up seperate encounters that I might sprinkle around much larger geographic area. I don't mind the enounters, I just hate them being right next to each other.</p><p> </p><p>For all that this module got my panties in a bunch, I have to say I would likely run it if not for the fact that H1 and H2 modules were both pretty much dungeon crawls. My group is pretty much burnt out on dungeons and lots of linked fights.</p></blockquote><p></p>
[QUOTE="Unwise, post: 5420472, member: 98008"] I too, gave up on making this adventure work. It has all of the logical consistency of an early Fighting Fantasy game. It really is an example of the bad-old-days of adventure design. "This room has dwarves you have to fight...oh, krakens are cool, lets put one of them in the next room...oh, maybe some ents in this one...vampires, everyone likes vampires, but just to be different, these ones have dire-bunny servants". Remember the old days of "a powerful insane wizards made a dungeon and captured or enticed monsters to come live in it. Then he put treasures all the way through it and charges adventurers admission fees", the writer of this module certainly does. Similar to the above poster, I have chopped it up seperate encounters that I might sprinkle around much larger geographic area. I don't mind the enounters, I just hate them being right next to each other. For all that this module got my panties in a bunch, I have to say I would likely run it if not for the fact that H1 and H2 modules were both pretty much dungeon crawls. My group is pretty much burnt out on dungeons and lots of linked fights. [/QUOTE]
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