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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Any tips for speeding up the game? 4e is slowing me down!
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<blockquote data-quote="Mathew_Freeman" data-source="post: 4418460" data-attributes="member: 1846"><p>Simple advice:</p><p></p><p>1) POWER CARDS! Can't highlight this enough - make sure every player has their powers, on cards, with the right numbers written on. It makes a huge difference to the speed of play.</p><p></p><p>2) Initiative. Pre-roll initiative for monsters, and get it set up ahead of time. When it comes to combat, go round quickly and write everyone's initiative down, sort it, and go.</p><p></p><p>3) Get your players into the habit of rolling attack and damage together, if they're happy to do so. Doesn't sound like much, but it makes a difference.</p><p></p><p>4) Stolen from the West Wing - "What's next?" When a character finishes their turn, check initiative, look at the player, and say "You're up next, what do you do?" Keep this up quickly, and if players start dithering too much just say "Do you want to wait - I can come back?"</p><p></p><p>5) Be decisive yourself. Players will pick up on your speed - when it's a monster turn, have it act quickly, have the info ready, take your turn and push on to the next player. The quicker you are, the quicker the players will be.</p><p></p><p>6) If there are any particular rules that are slowing you down, re-read them before the next combat when they'll come up, and make sure you're clear. Keep discussion to a minimum in the fight, and come back to it afterwards.</p></blockquote><p></p>
[QUOTE="Mathew_Freeman, post: 4418460, member: 1846"] Simple advice: 1) POWER CARDS! Can't highlight this enough - make sure every player has their powers, on cards, with the right numbers written on. It makes a huge difference to the speed of play. 2) Initiative. Pre-roll initiative for monsters, and get it set up ahead of time. When it comes to combat, go round quickly and write everyone's initiative down, sort it, and go. 3) Get your players into the habit of rolling attack and damage together, if they're happy to do so. Doesn't sound like much, but it makes a difference. 4) Stolen from the West Wing - "What's next?" When a character finishes their turn, check initiative, look at the player, and say "You're up next, what do you do?" Keep this up quickly, and if players start dithering too much just say "Do you want to wait - I can come back?" 5) Be decisive yourself. Players will pick up on your speed - when it's a monster turn, have it act quickly, have the info ready, take your turn and push on to the next player. The quicker you are, the quicker the players will be. 6) If there are any particular rules that are slowing you down, re-read them before the next combat when they'll come up, and make sure you're clear. Keep discussion to a minimum in the fight, and come back to it afterwards. [/QUOTE]
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D&D Older Editions, OSR, & D&D Variants
Any tips for speeding up the game? 4e is slowing me down!
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