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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Any tips for speeding up the game? 4e is slowing me down!
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<blockquote data-quote="Emirikol" data-source="post: 4420088" data-attributes="member: 10638"><p>Here's what our group is made up of:</p><p>1) 30-40 -something year old professionals</p><p>2) Characters are: fighter, paladin, wizard, cleric, rogue (5 players)</p><p>3) We use power cards. Some players have them cut up, others on one sheet..I'm inclined to believe that one-sheet makes more sense and is faster to reference.</p><p>4) We're playing KOTS and the party is level 2</p><p>5) We don't get off on side-talk, but comparing to 3e where you just rolled two dice and told the DM what you got, 4e is really slow because people are constantly referencing the power cards (it's like the D&D game wizards of old!) The quickest guy now is the wizard player..how pathetic is that compared...</p><p>6) I have initiative on cards on a tray out front of my DM screen. Doesnt' take but a second to set them up and reference them. Everybody knows when they're up. I use SINGLE initiative for the monsters (that has sped up the game). When a person's turn is up I say, "Bob, you're up. Jason, prep your action."</p><p>7) Consistently, there's typically one person who isn't the quickest responder for their turn, but why does it feel like such a chore for EVERYONE's TURNS? By now, everyone knows their character. We rarely have to look up rules. I'm thinking it's not the fault of the player or DM, so I'm looking at in-game things that can speed stuff up (who knows, maybe we need to go back to a faster system like 3e or Kz's "statement" about GURPS).</p><p>8) Rechan has excellent suggestions: roll both dice, 10-second rule, rules-look-up guy, HAVE A DM's screen with conditions on it.</p><p>9) We use stickers for "marking" mini's...but its like every stinking round there's a stupid nickel-and-dime modifier going on. SHould I get rid of marking or make it permanent until that monster is dead so there's no changing around every round?</p><p>10) Blargney, I like the character sheet <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>11) I may house rule something simple to speed combats up: Increase monster damage by 2 or 4 and decrease their hit points by 5-10. That will significantly speed up combats I'm thinking. <strong>Right now 4e has higher hit points, but less damage than 3e. </strong></p><p>12) All players roll their attack and damage dice together.</p><p>13) I tell the players the monster's AC's a the beginning of combat</p><p>14) We're playing face to face (not online)</p><p>15) Paul, good suggestions</p><p>16) I want players to be at least rudimentarily descriptive in their action..such as I hit with my SWORD for 12 points of damage and cleave, rather than "take 6 to that goblin there[point]," but to date, we've not been able to do that to sacrifice role playing to somehow keep up with the bogged down system. Perhaps a couple more sessions will iron a few more things out. Thanks for the suggestions so far.</p><p></p><p></p><p>jh</p><p></p><p></p><p></p><p>..</p></blockquote><p></p>
[QUOTE="Emirikol, post: 4420088, member: 10638"] Here's what our group is made up of: 1) 30-40 -something year old professionals 2) Characters are: fighter, paladin, wizard, cleric, rogue (5 players) 3) We use power cards. Some players have them cut up, others on one sheet..I'm inclined to believe that one-sheet makes more sense and is faster to reference. 4) We're playing KOTS and the party is level 2 5) We don't get off on side-talk, but comparing to 3e where you just rolled two dice and told the DM what you got, 4e is really slow because people are constantly referencing the power cards (it's like the D&D game wizards of old!) The quickest guy now is the wizard player..how pathetic is that compared... 6) I have initiative on cards on a tray out front of my DM screen. Doesnt' take but a second to set them up and reference them. Everybody knows when they're up. I use SINGLE initiative for the monsters (that has sped up the game). When a person's turn is up I say, "Bob, you're up. Jason, prep your action." 7) Consistently, there's typically one person who isn't the quickest responder for their turn, but why does it feel like such a chore for EVERYONE's TURNS? By now, everyone knows their character. We rarely have to look up rules. I'm thinking it's not the fault of the player or DM, so I'm looking at in-game things that can speed stuff up (who knows, maybe we need to go back to a faster system like 3e or Kz's "statement" about GURPS). 8) Rechan has excellent suggestions: roll both dice, 10-second rule, rules-look-up guy, HAVE A DM's screen with conditions on it. 9) We use stickers for "marking" mini's...but its like every stinking round there's a stupid nickel-and-dime modifier going on. SHould I get rid of marking or make it permanent until that monster is dead so there's no changing around every round? 10) Blargney, I like the character sheet :) 11) I may house rule something simple to speed combats up: Increase monster damage by 2 or 4 and decrease their hit points by 5-10. That will significantly speed up combats I'm thinking. [B]Right now 4e has higher hit points, but less damage than 3e. [/B] 12) All players roll their attack and damage dice together. 13) I tell the players the monster's AC's a the beginning of combat 14) We're playing face to face (not online) 15) Paul, good suggestions 16) I want players to be at least rudimentarily descriptive in their action..such as I hit with my SWORD for 12 points of damage and cleave, rather than "take 6 to that goblin there[point]," but to date, we've not been able to do that to sacrifice role playing to somehow keep up with the bogged down system. Perhaps a couple more sessions will iron a few more things out. Thanks for the suggestions so far. jh .. [/QUOTE]
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Any tips for speeding up the game? 4e is slowing me down!
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