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Any tips for speeding up the game? 4e is slowing me down!
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<blockquote data-quote="Foxman" data-source="post: 4466574" data-attributes="member: 62088"><p>Some things from my game:</p><p> </p><p>Init - I use clothes-pins - labelmaker a name, and there you go. (wooden ones and a marker works too) I put them up on my dm screen and move the activated ones to one side, the unactivated on the other and the acting in the middle</p><p> </p><p>I use power cards (yay!)</p><p> </p><p>Tracking marks/conditions - office supply store and a box of coloured paperclips - PC's are responsible for placing them on thier own minis or targets minis (red bloodied/blue fighter/yellow paladin/purple warlock/green ranger - leaves black and white for other effects)</p><p> </p><p>Laser pointer!!! Instead of getting up and moving stuff around the table I can just point and ask someone to move a monster - saves a LOT of time. Can be had at a dollar store for CHEAP!</p><p> </p><p>======================================</p><p> </p><p>I found this thread looking for otherways to speed up combat, here are some things I've seen and I'm considering: </p><p> </p><p>* One other thing I've heard is halving monster's HP's. Not sure about this, but it should speed things up.</p><p> </p><p>* Making all players powers reliable, that is if you miss with your big to-do its not wasted. (roll twice for normally reliable powers)</p><p> </p><p>* Adding half-level to damage for the PC's (be easy to do for monsters too...)</p><p> </p><p>I wouldnt suggest using more than one of these...</p></blockquote><p></p>
[QUOTE="Foxman, post: 4466574, member: 62088"] Some things from my game: Init - I use clothes-pins - labelmaker a name, and there you go. (wooden ones and a marker works too) I put them up on my dm screen and move the activated ones to one side, the unactivated on the other and the acting in the middle I use power cards (yay!) Tracking marks/conditions - office supply store and a box of coloured paperclips - PC's are responsible for placing them on thier own minis or targets minis (red bloodied/blue fighter/yellow paladin/purple warlock/green ranger - leaves black and white for other effects) Laser pointer!!! Instead of getting up and moving stuff around the table I can just point and ask someone to move a monster - saves a LOT of time. Can be had at a dollar store for CHEAP! ====================================== I found this thread looking for otherways to speed up combat, here are some things I've seen and I'm considering: * One other thing I've heard is halving monster's HP's. Not sure about this, but it should speed things up. * Making all players powers reliable, that is if you miss with your big to-do its not wasted. (roll twice for normally reliable powers) * Adding half-level to damage for the PC's (be easy to do for monsters too...) I wouldnt suggest using more than one of these... [/QUOTE]
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Any tips for speeding up the game? 4e is slowing me down!
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