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Any tips for speeding up the game? 4e is slowing me down!
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<blockquote data-quote="Sphyre" data-source="post: 4470413" data-attributes="member: 55424"><p>I've run my game since June 13th on friday nights with exception to having a 3 week break in there; and it wasn't until last session that I got my players to speed up to something reasonable.</p><p></p><p>One thing I did about a month ago, was make an initiative tracker. It's a vertical paper towel dowel that's placed in front of my DM screen. I then have huge binder clips that on the ends I used a binder label over the binder clip with the name of the player on it. I then made additional ones that were marked with letters. As I call initiative I put the top of initiative at the top of the dowel, and goes down in descending order. Since the binder clips are marked on both sides, everyone can readily see who's before them.</p><p></p><p>I basically had them go through the same encounter 3 times, with very small variations, pretty much back to back. Instead of trying to figure out the new enemies that had just been thrown at them, they got in the groove, and finally got used to their characters. The last encounter was the most fun encounter I have DMed because of that point. The players weren't lost in mechanics, and were actually using strategy against the enemy. Of course, I was using a fun monster against them that was fun to use as well.</p><p></p><p>Anyway, I'd suggest trying to run the multiple encounter over and over again until the player gets used to their mechanics to see if it's simply the fact they haven't learned their character yet, and built their confidence to the point where they can focus what they're going to do, as opposed to what they're capable of doing.</p></blockquote><p></p>
[QUOTE="Sphyre, post: 4470413, member: 55424"] I've run my game since June 13th on friday nights with exception to having a 3 week break in there; and it wasn't until last session that I got my players to speed up to something reasonable. One thing I did about a month ago, was make an initiative tracker. It's a vertical paper towel dowel that's placed in front of my DM screen. I then have huge binder clips that on the ends I used a binder label over the binder clip with the name of the player on it. I then made additional ones that were marked with letters. As I call initiative I put the top of initiative at the top of the dowel, and goes down in descending order. Since the binder clips are marked on both sides, everyone can readily see who's before them. I basically had them go through the same encounter 3 times, with very small variations, pretty much back to back. Instead of trying to figure out the new enemies that had just been thrown at them, they got in the groove, and finally got used to their characters. The last encounter was the most fun encounter I have DMed because of that point. The players weren't lost in mechanics, and were actually using strategy against the enemy. Of course, I was using a fun monster against them that was fun to use as well. Anyway, I'd suggest trying to run the multiple encounter over and over again until the player gets used to their mechanics to see if it's simply the fact they haven't learned their character yet, and built their confidence to the point where they can focus what they're going to do, as opposed to what they're capable of doing. [/QUOTE]
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Any tips for speeding up the game? 4e is slowing me down!
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