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General Tabletop Discussion
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Any tips on spicing up an ocean voyage and/or battle?
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<blockquote data-quote="MarauderX" data-source="post: 1282632" data-attributes="member: 9990"><p>Some quickies....</p><p></p><p>1. Mermaids guide the ship through murky waters and/or 'entertain' the bored sailors </p><p></p><p>2. Sharks (or other natural nasty) begin to trail the ship ominously, scaring other fish away from being caught for dinner. Once in a while a shark will glide alongside the ship, and uses some hypnotic gaze that makes the sailor fall off the ship so they can enjoy him for lunch. </p><p></p><p>3. Weather is always important when travelling by sea, so work up a chart of which days it rains, are sunny, stormy, etc. so when you have a skirmish you can give pluses/minuses for slippery decks, sight, travel speed, whatever. </p><p></p><p>4. No one said it yet... so... Harpies. But make it interesting by having the crew or captain affected and not the PCs. They will have to win over the crew in order to prevent the ship from be wrecked on a rocky shoreline. </p><p></p><p>5. A small lifeboat full of dead, emaciated bodies floats by with the name of a famous ship on it's side...</p><p></p><p>6. Fog mysteriously rolls in before some aqua critters launch a raid on the ship. There are about 5-6 different water races in the MM, pick one and run with it.</p><p></p><p>7. Something slams into the boat in the middle of the night, ripping a hole in the ship big enough to sink the ship slowly unless repaired. It should take a majority of the crew and/or PCs to assist patching the hole, but meanwhile the critter can be seen turning around to make another pass - the PCs gotta deter it somehow (bright light, loud underwater sound, damage) before it can rip more holes in the ship.</p></blockquote><p></p>
[QUOTE="MarauderX, post: 1282632, member: 9990"] Some quickies.... 1. Mermaids guide the ship through murky waters and/or 'entertain' the bored sailors 2. Sharks (or other natural nasty) begin to trail the ship ominously, scaring other fish away from being caught for dinner. Once in a while a shark will glide alongside the ship, and uses some hypnotic gaze that makes the sailor fall off the ship so they can enjoy him for lunch. 3. Weather is always important when travelling by sea, so work up a chart of which days it rains, are sunny, stormy, etc. so when you have a skirmish you can give pluses/minuses for slippery decks, sight, travel speed, whatever. 4. No one said it yet... so... Harpies. But make it interesting by having the crew or captain affected and not the PCs. They will have to win over the crew in order to prevent the ship from be wrecked on a rocky shoreline. 5. A small lifeboat full of dead, emaciated bodies floats by with the name of a famous ship on it's side... 6. Fog mysteriously rolls in before some aqua critters launch a raid on the ship. There are about 5-6 different water races in the MM, pick one and run with it. 7. Something slams into the boat in the middle of the night, ripping a hole in the ship big enough to sink the ship slowly unless repaired. It should take a majority of the crew and/or PCs to assist patching the hole, but meanwhile the critter can be seen turning around to make another pass - the PCs gotta deter it somehow (bright light, loud underwater sound, damage) before it can rip more holes in the ship. [/QUOTE]
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