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Any tips on spicing up an ocean voyage and/or battle?
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<blockquote data-quote="silburnl" data-source="post: 1283319" data-attributes="member: 13560"><p>Lots of interesting nuggets have been tossed in to the pot so far, mostly to do with external encounters (pirates/monsters and so on) - I'm going to look at internal encounters (crew/officers/passengers et al).</p><p></p><p>The Rivals - two of the ships officers just don't get on. What started as simple dislike festers into mutual loathing over the course of the voyage. Each officer has a following (who reflect the animosity of their principals) but for the most part the crew and other officers are unhappy neutrals in this dispute. Can the PCs intervene before the feud escalates to violence or the discord endangers the ship?</p><p></p><p>The Jonah - someone is fingered as bringing bad luck to the ship. He is ostracised and persecuted by his superstitious shipmates. Is he a Jonah? If so can the curse be lifted? If not, how do the PCs save the victim (or profit from his misfortune)?</p><p></p><p>The Stowaway - there's a stowaway on board. How did they get here? Why? Will they bring trouble? What will happen if they are discovered? What do the PCs do about it?</p><p></p><p>Pecculation - the PCs discover that one of the crew has been selling off the ship's equipment (sails, cordage, masts, rations - whatever falls under his authority) and pocketing the proceeds. What do they do about it?</p><p></p><p>Corruption - the PCs discover that whoever did the ship's last refit used sub-standard materials. What do they do about it?</p><p></p><p>The Favourite - one of the ship's officers is utterly unfit for duty; unfortunately the captain or owner thinks he's the bee's knees. Can the PCs unmask him as an incompetant before he gets everyone killed?</p><p></p><p>The Tyrant - the captain is a cruel bully; promoting his favourites, persecuting those who cross him and driving everyone round the bend with his arbitrary and inconsistent behaviour. The crew are being pushed to their limit and a mutiny is a real possibility. Can the PCs prevent a mutiny? Should they?</p><p></p><p>The VIP - one of the passengers is potentially a rich source of patronage. Everyone on board wants to be in his good books but noone wants to look too obvious in their toadying. Hijinks ensue.</p><p></p><p>Hoarding His Tot - one of the PCs friends/followers within the crew is discovered passed out and stinking of rum. Can they cover for him? Should they?</p><p></p><p>Cargo Carnage - Part of the cargo has breached its packaging and is spoiled. Left alone it will endanger other cargoes, the ship or the crew (cf. "The Cargo of Rice", "Dracula"). Can it be disposed of safely? How will the owner of the cargo react to the loss of his property?</p><p></p><p>All Hands On Deck - owing to a navigational error the ship has become embayed on a lee shore... Can the crew save the ship? If they avoid shipwreck how did such a mistake get made?</p><p></p><p>Regards</p><p>Luke</p></blockquote><p></p>
[QUOTE="silburnl, post: 1283319, member: 13560"] Lots of interesting nuggets have been tossed in to the pot so far, mostly to do with external encounters (pirates/monsters and so on) - I'm going to look at internal encounters (crew/officers/passengers et al). The Rivals - two of the ships officers just don't get on. What started as simple dislike festers into mutual loathing over the course of the voyage. Each officer has a following (who reflect the animosity of their principals) but for the most part the crew and other officers are unhappy neutrals in this dispute. Can the PCs intervene before the feud escalates to violence or the discord endangers the ship? The Jonah - someone is fingered as bringing bad luck to the ship. He is ostracised and persecuted by his superstitious shipmates. Is he a Jonah? If so can the curse be lifted? If not, how do the PCs save the victim (or profit from his misfortune)? The Stowaway - there's a stowaway on board. How did they get here? Why? Will they bring trouble? What will happen if they are discovered? What do the PCs do about it? Pecculation - the PCs discover that one of the crew has been selling off the ship's equipment (sails, cordage, masts, rations - whatever falls under his authority) and pocketing the proceeds. What do they do about it? Corruption - the PCs discover that whoever did the ship's last refit used sub-standard materials. What do they do about it? The Favourite - one of the ship's officers is utterly unfit for duty; unfortunately the captain or owner thinks he's the bee's knees. Can the PCs unmask him as an incompetant before he gets everyone killed? The Tyrant - the captain is a cruel bully; promoting his favourites, persecuting those who cross him and driving everyone round the bend with his arbitrary and inconsistent behaviour. The crew are being pushed to their limit and a mutiny is a real possibility. Can the PCs prevent a mutiny? Should they? The VIP - one of the passengers is potentially a rich source of patronage. Everyone on board wants to be in his good books but noone wants to look too obvious in their toadying. Hijinks ensue. Hoarding His Tot - one of the PCs friends/followers within the crew is discovered passed out and stinking of rum. Can they cover for him? Should they? Cargo Carnage - Part of the cargo has breached its packaging and is spoiled. Left alone it will endanger other cargoes, the ship or the crew (cf. "The Cargo of Rice", "Dracula"). Can it be disposed of safely? How will the owner of the cargo react to the loss of his property? All Hands On Deck - owing to a navigational error the ship has become embayed on a lee shore... Can the crew save the ship? If they avoid shipwreck how did such a mistake get made? Regards Luke [/QUOTE]
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