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Any tips/tricks for a new D&D DM?
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<blockquote data-quote="Imperialus" data-source="post: 7058653" data-attributes="member: 893"><p>I second this. Keep the 'world' small, at least at first. A small home base with a few named NPC's that the characters can get to know that is no more than a day's travel to and from the dungeon they are starting in is perfect. There is a reason that B2, Keep on the Borderlands remains one of the most iconic Dungeons and Dragons adventures ever written even though it is like 40 years old now. I'm almost totally unfamiliar with the current edition of D&D but I understand that there is a 'basic' version of it upon which you can bolt all kinds of complexity. I'd suggest doing just that. Stick to the basic rules. Expand out as you go.</p><p></p><p>Whatever you do, try to avoid doing some massive Final Fantasy/Bioware/Wheel of Time "chosen one" epic plotline from the get-go. First of all, it'll be totally overwhelming. You'll be trying to figure out how to infodump all sorts of stuff on your players and they'll be trying to keep your b-list fantasy doorstopper straight in their heads. Second, what happens if the 'chosen one' dies? Keep the goals simple. Kill the Kobold king who's raiding the road, that sort of stuff.</p></blockquote><p></p>
[QUOTE="Imperialus, post: 7058653, member: 893"] I second this. Keep the 'world' small, at least at first. A small home base with a few named NPC's that the characters can get to know that is no more than a day's travel to and from the dungeon they are starting in is perfect. There is a reason that B2, Keep on the Borderlands remains one of the most iconic Dungeons and Dragons adventures ever written even though it is like 40 years old now. I'm almost totally unfamiliar with the current edition of D&D but I understand that there is a 'basic' version of it upon which you can bolt all kinds of complexity. I'd suggest doing just that. Stick to the basic rules. Expand out as you go. Whatever you do, try to avoid doing some massive Final Fantasy/Bioware/Wheel of Time "chosen one" epic plotline from the get-go. First of all, it'll be totally overwhelming. You'll be trying to figure out how to infodump all sorts of stuff on your players and they'll be trying to keep your b-list fantasy doorstopper straight in their heads. Second, what happens if the 'chosen one' dies? Keep the goals simple. Kill the Kobold king who's raiding the road, that sort of stuff. [/QUOTE]
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