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General Tabletop Discussion
*Pathfinder & Starfinder
Any ToB inspiration in Ultimate Combat?
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<blockquote data-quote="AllisterH" data-source="post: 5303363" data-attributes="member: 51325"><p>The reason for the love of the ToB classes on the old char-op boards was </p><p></p><p>a) they were really hard to make poorly...You could literally pick your powers using a blindfold and assuming that the powers were ok by the rules (following the requirements of knowing appropriate lower level powers etc), you were NOT that much more ineffective than someone who deliberately picked powers.</p><p></p><p>b) They kind of topped out...the nature of the encounter system meant that it was pretty damn hard to abuse the heck out of a power and thus the hardcore optimizer would hit a threshold that wasn't THAT much higher than a guy wh picked powers because they were "cool"</p><p></p><p>Conversely, the barbarian and the fighter had very huge swings in effectiveness..As Henry mentioned, once you started combining feats from various sources (feats which never were intended to work together), that's when you started seeing obscene levels of damage (The King of smack from the char op board was NEVER a ToB character but a barbarian). </p><p></p><p>Indeed, the most powerful/broken aspect of ToB was never the powers but the TACTICAL feats.</p><p></p><p>The melee 3.x characters also dealt with the fact that if you just picked random feats or what you thought were cool could easily result in a character that couldn't pull their own weight.</p><p></p><p>(Contray to belief that the char-op only loved broken things..it was the fact that ToB classes were not broken yet effective that garnered the love)</p></blockquote><p></p>
[QUOTE="AllisterH, post: 5303363, member: 51325"] The reason for the love of the ToB classes on the old char-op boards was a) they were really hard to make poorly...You could literally pick your powers using a blindfold and assuming that the powers were ok by the rules (following the requirements of knowing appropriate lower level powers etc), you were NOT that much more ineffective than someone who deliberately picked powers. b) They kind of topped out...the nature of the encounter system meant that it was pretty damn hard to abuse the heck out of a power and thus the hardcore optimizer would hit a threshold that wasn't THAT much higher than a guy wh picked powers because they were "cool" Conversely, the barbarian and the fighter had very huge swings in effectiveness..As Henry mentioned, once you started combining feats from various sources (feats which never were intended to work together), that's when you started seeing obscene levels of damage (The King of smack from the char op board was NEVER a ToB character but a barbarian). Indeed, the most powerful/broken aspect of ToB was never the powers but the TACTICAL feats. The melee 3.x characters also dealt with the fact that if you just picked random feats or what you thought were cool could easily result in a character that couldn't pull their own weight. (Contray to belief that the char-op only loved broken things..it was the fact that ToB classes were not broken yet effective that garnered the love) [/QUOTE]
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Any ToB inspiration in Ultimate Combat?
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