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Any use of dreams in your campaigns?
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<blockquote data-quote="Stormonu" data-source="post: 5166039" data-attributes="member: 52734"><p>I use dream sequences at least once a campaign. I often use it to set up for building up dread with some sort of boss character; in the dream the character(s) are overwhelmed and die - it tends to create a great amount of tension when the characters finally do encounter the villain, often a reluctance to do so and great relief if they win.</p><p></p><p>I've also used several "not-dreams"; the characters find themselves engaged in some activity that seems dream-like (often created by illusions or other supernatural occurrences), and become convinced this is a dream sequence - only to discover that it is, in fact, NOT a dream and they are wide awake and the consequences are very real.</p><p></p><p>Finally, I once used dreams to portray characters living another life entirely; these were run in tangent to their current adventures and when they would rest they would switch to these other, more powerful characters. Eventually, the party came to learn that they had, in fact, were the individuals in the dream and had been slain and their souls imprisoned in a demi-plane in which they were now adventuring. The dreams were actually memories of their former lives and, after regaining their memories and escaping the demi-plane, the insights gave them the knowledge they needed to beat the villian the "2nd time around."</p></blockquote><p></p>
[QUOTE="Stormonu, post: 5166039, member: 52734"] I use dream sequences at least once a campaign. I often use it to set up for building up dread with some sort of boss character; in the dream the character(s) are overwhelmed and die - it tends to create a great amount of tension when the characters finally do encounter the villain, often a reluctance to do so and great relief if they win. I've also used several "not-dreams"; the characters find themselves engaged in some activity that seems dream-like (often created by illusions or other supernatural occurrences), and become convinced this is a dream sequence - only to discover that it is, in fact, NOT a dream and they are wide awake and the consequences are very real. Finally, I once used dreams to portray characters living another life entirely; these were run in tangent to their current adventures and when they would rest they would switch to these other, more powerful characters. Eventually, the party came to learn that they had, in fact, were the individuals in the dream and had been slain and their souls imprisoned in a demi-plane in which they were now adventuring. The dreams were actually memories of their former lives and, after regaining their memories and escaping the demi-plane, the insights gave them the knowledge they needed to beat the villian the "2nd time around." [/QUOTE]
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Any use of dreams in your campaigns?
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