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Any use of dreams in your campaigns?
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<blockquote data-quote="Richards" data-source="post: 5166827" data-attributes="member: 508"><p>I used dreams in a recent adventure. One of my players ran a half-elf ranger/cleric who decided he wanted to become an arcane archer. Of course, this was just after he found out that arcane archers existed, so he hadn't been "steering" his character's advancement towards becoming one (he had no arcane spellcasting levels, for instance, nor the feats required to meet the prerequisites). But, the player was only eleven, so I decided that every PC had an unusually vivid dream that night.</p><p></p><p>The ranger/cleric dreamed of a slain elven arcane archer, whose remains were abandoned in the back of a cave, and awoke with a vivid image of the cave's location in his head. A human cleric of Pelor dreamed of how the cities of both humans and elves alike existed under the same sun, reinforcing the fact that this quest saw favor in Pelor's eyes. A druid dreamed of being attacked by a large carnivore in the dark, which was a bit of foreshadowing, as the arcane archer's remains were guarded by the spirit of the dire bear that had killed him. And finally, the human rogue dreramed of an erotic encounter with the four female assassins they had just recently fought (and slain), which had nothing at all to do with the adventure but was exactly the type of dream that particular character would have.</p><p></p><p>The adventure went well; they fought a band of orcs on the way to the cave, found the slain arcane archer's remains, and then were attacked by the dire bear's ghost (which had a unique attack ability of shunting anyone it hit with its ghostly claws into the ethereal plane, where it could then pick them off at its leisure). Sure enough, the druid got hit by the bear, just like in her dream, and was trapped alone in the ethereal plane with the ghost bear, but fortunately the bond between the ghost bear and the arcane archer had spontaneously manifested by granting the wielder of the arcane archer's bow the ability to track the ghost bear wherever it went, to include shunting the wielder to the ethereal plane if that's where the bear went. So the ranger/cleric got to rescue the druid (played by the player's mom), and a bit of the arcane archer's spirit remained behind in his bracers - which effectively "loan" the two archery feats needed to become an arcane archer until such time as the character can learn them himself. The ranger/cleric took a level of sorcerer the next time he leveled up, and he's been taking levels of arcane archer ever since.</p><p></p><p>The players all had a good time, and I think the dreams enhanced that, especially as it wasn't something we had ever done before.</p><p></p><p>Johnathan</p></blockquote><p></p>
[QUOTE="Richards, post: 5166827, member: 508"] I used dreams in a recent adventure. One of my players ran a half-elf ranger/cleric who decided he wanted to become an arcane archer. Of course, this was just after he found out that arcane archers existed, so he hadn't been "steering" his character's advancement towards becoming one (he had no arcane spellcasting levels, for instance, nor the feats required to meet the prerequisites). But, the player was only eleven, so I decided that every PC had an unusually vivid dream that night. The ranger/cleric dreamed of a slain elven arcane archer, whose remains were abandoned in the back of a cave, and awoke with a vivid image of the cave's location in his head. A human cleric of Pelor dreamed of how the cities of both humans and elves alike existed under the same sun, reinforcing the fact that this quest saw favor in Pelor's eyes. A druid dreamed of being attacked by a large carnivore in the dark, which was a bit of foreshadowing, as the arcane archer's remains were guarded by the spirit of the dire bear that had killed him. And finally, the human rogue dreramed of an erotic encounter with the four female assassins they had just recently fought (and slain), which had nothing at all to do with the adventure but was exactly the type of dream that particular character would have. The adventure went well; they fought a band of orcs on the way to the cave, found the slain arcane archer's remains, and then were attacked by the dire bear's ghost (which had a unique attack ability of shunting anyone it hit with its ghostly claws into the ethereal plane, where it could then pick them off at its leisure). Sure enough, the druid got hit by the bear, just like in her dream, and was trapped alone in the ethereal plane with the ghost bear, but fortunately the bond between the ghost bear and the arcane archer had spontaneously manifested by granting the wielder of the arcane archer's bow the ability to track the ghost bear wherever it went, to include shunting the wielder to the ethereal plane if that's where the bear went. So the ranger/cleric got to rescue the druid (played by the player's mom), and a bit of the arcane archer's spirit remained behind in his bracers - which effectively "loan" the two archery feats needed to become an arcane archer until such time as the character can learn them himself. The ranger/cleric took a level of sorcerer the next time he leveled up, and he's been taking levels of arcane archer ever since. The players all had a good time, and I think the dreams enhanced that, especially as it wasn't something we had ever done before. Johnathan [/QUOTE]
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