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General Tabletop Discussion
*Pathfinder & Starfinder
Any variant Druid classes?
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<blockquote data-quote="DSC-EricPrice" data-source="post: 1671966" data-attributes="member: 2110"><p>I was going to respond about our forthcoming sourcebook entitled <em>Guardians of the Underhalls</em> until I read on about your dislike for the Wild Shape ability. If anything the <em>Guardians</em> book adds more options to the Wild Shape ability, but it also adjudicates much of what we perceived was wrong with current implementations. Since they are underground druids, they have a whole new compliment of prestige class opportunities, feats, and abilities. </p><p></p><p>As an aside, most people consider the Wildshaping ability to be the most unbalanced, since it gives access to some pretty incredible combatants and abilities (my players ALWAYS use the damnable eagle to catch up with fleeing enemies for example)</p><p></p><p>I suppose if you wanted to do away with the Wildshaping ENTIRELY you need to be prepared to give some serious benefits back. Perhaps a <em>Bark of the Tree</em> ability which grants the druid a natural armor class that gets progressively better as they advance. I myself was never fond of Timeless Body (which seems to be the antithesis of anything NATURAL) perhaps instead of wildshaping you could give the player the ability the straight up ability to assume elemental forms (such as earth, wind, and water). Thats a lot like wildshaping though.</p><p></p><p>Something that we did in the Underhalls book was have a prestige class that gives a circumstance bonus to a druids ac based on their ability to capitalize on the familiar terrain of the UnderEarth. Its a lot easier than trying to decide if the druid is standing behind a rock formation every round... On the other hand, its an ability that doesnt work against those FROM the UnderEarth or in any other environment that isnt like their native caves and grottos. Perhaps you could adopt something similiar for druids in a forested area.</p><p></p><p>Just a couple of thoughts. Now, since Im supposed to be working, Im going to sign off...</p></blockquote><p></p>
[QUOTE="DSC-EricPrice, post: 1671966, member: 2110"] I was going to respond about our forthcoming sourcebook entitled [I]Guardians of the Underhalls[/I] until I read on about your dislike for the Wild Shape ability. If anything the [I]Guardians[/I] book adds more options to the Wild Shape ability, but it also adjudicates much of what we perceived was wrong with current implementations. Since they are underground druids, they have a whole new compliment of prestige class opportunities, feats, and abilities. As an aside, most people consider the Wildshaping ability to be the most unbalanced, since it gives access to some pretty incredible combatants and abilities (my players ALWAYS use the damnable eagle to catch up with fleeing enemies for example) I suppose if you wanted to do away with the Wildshaping ENTIRELY you need to be prepared to give some serious benefits back. Perhaps a [I]Bark of the Tree[/I] ability which grants the druid a natural armor class that gets progressively better as they advance. I myself was never fond of Timeless Body (which seems to be the antithesis of anything NATURAL) perhaps instead of wildshaping you could give the player the ability the straight up ability to assume elemental forms (such as earth, wind, and water). Thats a lot like wildshaping though. Something that we did in the Underhalls book was have a prestige class that gives a circumstance bonus to a druids ac based on their ability to capitalize on the familiar terrain of the UnderEarth. Its a lot easier than trying to decide if the druid is standing behind a rock formation every round... On the other hand, its an ability that doesnt work against those FROM the UnderEarth or in any other environment that isnt like their native caves and grottos. Perhaps you could adopt something similiar for druids in a forested area. Just a couple of thoughts. Now, since Im supposed to be working, Im going to sign off... [/QUOTE]
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