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General Tabletop Discussion
*Pathfinder & Starfinder
Any variant Druid classes?
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<blockquote data-quote="JDowling" data-source="post: 1697143" data-attributes="member: 12596"><p>if i'm reading it right - it's a gesalt druid/wizard as far a spells per day, and spell selection goes?</p><p></p><p>way too powerful. if they shared both spell lists and one spells per day table, maybe (though why anyone would choose anything else with the best of all right there one would wonder)...</p><p></p><p>if it's 2 spell lists, and 2 spells/day table - that's far too powerful for a standard campaign...</p><p></p><p>double the spells per day and double the selection for giving up wild shape? also makes wizards totally pointless.</p><p></p><p>2 good saves, higher hit points, higher skill points, all wizards spells + wizard spell progression, all druid spells + druid spell progression. massively over powered in a standard setting.</p><p></p><p>I could be reading it wrong, but that's how it seems to be written.</p><p></p><p>EDIT: hah, they get Ironwood Platearmor eventually too (natural armor), and still a decent number of class abilities. If it's full spell progression as a wizard PLUS full spell progression as a druid then this class is totally broken, massively over powered, and would out shine *every* other class in the book unless you use similarly powerful varients.</p></blockquote><p></p>
[QUOTE="JDowling, post: 1697143, member: 12596"] if i'm reading it right - it's a gesalt druid/wizard as far a spells per day, and spell selection goes? way too powerful. if they shared both spell lists and one spells per day table, maybe (though why anyone would choose anything else with the best of all right there one would wonder)... if it's 2 spell lists, and 2 spells/day table - that's far too powerful for a standard campaign... double the spells per day and double the selection for giving up wild shape? also makes wizards totally pointless. 2 good saves, higher hit points, higher skill points, all wizards spells + wizard spell progression, all druid spells + druid spell progression. massively over powered in a standard setting. I could be reading it wrong, but that's how it seems to be written. EDIT: hah, they get Ironwood Platearmor eventually too (natural armor), and still a decent number of class abilities. If it's full spell progression as a wizard PLUS full spell progression as a druid then this class is totally broken, massively over powered, and would out shine *every* other class in the book unless you use similarly powerful varients. [/QUOTE]
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Any variant Druid classes?
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