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General Tabletop Discussion
*Pathfinder & Starfinder
Any variant Druid classes?
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<blockquote data-quote="The Druid Merlin" data-source="post: 1697204" data-attributes="member: 22484"><p>Wizards have the ability to memorize books of 580 pages <u>or</u> less, can locate any book at will and may scribe <em>Glyphs of Warding</em> or <em>Defense</em>.</p><p></p><p>When a Wizard uses <em>Glyph of Warding</em> he or she may cast one or more offensive spells <em>in to</em> a specific object such as a book. The Wizard must at least be three levels higher than the minimum Wizard level for spell, if they are twelve levels higher the <em>Glyph of Warding</em> is permanent. It only effects wizards who are the opposite moral alignment of the Wizard. Example: let's say a Good aligned eighth level Wizard wants to protect his spell book from rival Wizards, so he uses <em>Glyph of Warding</em> on it and he chooses Fireball twice and Lightning Bolt three times. One of his rivals (who's trying to join the Red Wizards) decides to steal his spell book from him. Upon opening the book a ball of flame explodes causing 8d6 points of damage followed by a lightning bolt causing another 8d6 points of damage. </p><p></p><p><em>Glyph of Defense</em> is the same except you cast defensive spells instead.</p></blockquote><p></p>
[QUOTE="The Druid Merlin, post: 1697204, member: 22484"] Wizards have the ability to memorize books of 580 pages [U]or[/U] less, can locate any book at will and may scribe [I]Glyphs of Warding[/I] or [I]Defense[/I]. When a Wizard uses [I]Glyph of Warding[/I] he or she may cast one or more offensive spells [I]in to[/I] a specific object such as a book. The Wizard must at least be three levels higher than the minimum Wizard level for spell, if they are twelve levels higher the [I]Glyph of Warding[/I] is permanent. It only effects wizards who are the opposite moral alignment of the Wizard. Example: let's say a Good aligned eighth level Wizard wants to protect his spell book from rival Wizards, so he uses [I]Glyph of Warding[/I] on it and he chooses Fireball twice and Lightning Bolt three times. One of his rivals (who's trying to join the Red Wizards) decides to steal his spell book from him. Upon opening the book a ball of flame explodes causing 8d6 points of damage followed by a lightning bolt causing another 8d6 points of damage. [I]Glyph of Defense[/I] is the same except you cast defensive spells instead. [/QUOTE]
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