Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Any viable halfling fighter builds?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Wish" data-source="post: 2058386" data-attributes="member: 13404"><p>I just put together a build, and extrapolated it to 16th level just to see what it might look like if I actually decided to play the character. It was nearly straight fighter (I think I ended up with ftr 12/knight protector 3/exotic weapon master 1).</p><p></p><p>It starts out with 28 point buy: Str 14 (10 pts), Dex 10 (0 points), Con 16 (10 points), Int 14 (6 points), Wis 10 (2 points), Cha 8 (0 points). Alternately, Dex 14 and Con 14. Alternate two, Dex 12, Con 14, Wis 12.</p><p></p><p>All level based points go into Strength.</p><p></p><p>Feats - Exotic Weapon Focus - Bastard Sword (or dwarven waraxe, or one of the similar weapons from CW), Power Attack.</p><p></p><p>Start off fighting sword and board style, move to two hands on the weapon at higher levels when you get an animated shield. Use heavy armor (mithral, preferably, if you go the dex route).</p><p></p><p>Along the way, pick up your focuses and specializations, the cleaves, and mounted combat. You'll have a few feats left over to play with. You can opt for Combat Expertise and Improved Combat Expertise for a terrific AC, or if you opted to put points into Dex you can go with the Dodge/Mobility/Elusive Target feat tree. If you drop a handful of your weapon specific feats (probably improved crit and greater wpn. spec), you can do both and be a real defensive monster.</p><p></p><p>Knight Protector gets you nice Will saves (good will and free Iron Will feat) and Supreme Cleave, while Exotic Weapon Master gets you Uncanny Blow (double your str. bonus to damage with that exotic weapon you've got).</p><p></p><p>Eventually, have attacks of around +25 to +30 with an AC in the mid to high 30s and damage of around 1d8+10 to +18, depending on the availability of magic in your campaign. Your saves will be around Fort +14, Ref +5, and Will +11 without accounting for any magic or stat boost items.</p></blockquote><p></p>
[QUOTE="Wish, post: 2058386, member: 13404"] I just put together a build, and extrapolated it to 16th level just to see what it might look like if I actually decided to play the character. It was nearly straight fighter (I think I ended up with ftr 12/knight protector 3/exotic weapon master 1). It starts out with 28 point buy: Str 14 (10 pts), Dex 10 (0 points), Con 16 (10 points), Int 14 (6 points), Wis 10 (2 points), Cha 8 (0 points). Alternately, Dex 14 and Con 14. Alternate two, Dex 12, Con 14, Wis 12. All level based points go into Strength. Feats - Exotic Weapon Focus - Bastard Sword (or dwarven waraxe, or one of the similar weapons from CW), Power Attack. Start off fighting sword and board style, move to two hands on the weapon at higher levels when you get an animated shield. Use heavy armor (mithral, preferably, if you go the dex route). Along the way, pick up your focuses and specializations, the cleaves, and mounted combat. You'll have a few feats left over to play with. You can opt for Combat Expertise and Improved Combat Expertise for a terrific AC, or if you opted to put points into Dex you can go with the Dodge/Mobility/Elusive Target feat tree. If you drop a handful of your weapon specific feats (probably improved crit and greater wpn. spec), you can do both and be a real defensive monster. Knight Protector gets you nice Will saves (good will and free Iron Will feat) and Supreme Cleave, while Exotic Weapon Master gets you Uncanny Blow (double your str. bonus to damage with that exotic weapon you've got). Eventually, have attacks of around +25 to +30 with an AC in the mid to high 30s and damage of around 1d8+10 to +18, depending on the availability of magic in your campaign. Your saves will be around Fort +14, Ref +5, and Will +11 without accounting for any magic or stat boost items. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Any viable halfling fighter builds?
Top