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General Tabletop Discussion
*Pathfinder & Starfinder
Any way to get precision based damage > 30 feet.?
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<blockquote data-quote="Elethiomel" data-source="post: 3356891" data-attributes="member: 49897"><p>Yeah, for a PC, I can see that. I'm not convinced that the "observe target" time should be reduced, though... this is a full SA class and as such its sneack attacks pack a punch. If fighting a melee combatant in open terrain, a sneak attack per round for the time required for the melee combatant to close 900 feet (for the heavy crossbow at Shadow Sniper level 10) can kill most melee characters - at least those in heavy armour. And if not, the rest of the party who've been hanging out somewhere behind the Shadow Sniper now has a much weakened opponent to fight.</p><p></p><p>This is of course an edge case, and assuming the idiot melee combatant charges ahead instead of doing something else, but I think you see my point.</p><p></p><p></p><p></p><p>Yes, this is true. I was thinking about balance, though, not realism. Also the Shadow Sniper gets better with time, reducing the amount of time sniping takes from 1 range increment away, enabling the shadow sniper to stand off at range again and not enter melee combat with the plebeians. That's got to be a satisfying moment for the player of that character.</p></blockquote><p></p>
[QUOTE="Elethiomel, post: 3356891, member: 49897"] Yeah, for a PC, I can see that. I'm not convinced that the "observe target" time should be reduced, though... this is a full SA class and as such its sneack attacks pack a punch. If fighting a melee combatant in open terrain, a sneak attack per round for the time required for the melee combatant to close 900 feet (for the heavy crossbow at Shadow Sniper level 10) can kill most melee characters - at least those in heavy armour. And if not, the rest of the party who've been hanging out somewhere behind the Shadow Sniper now has a much weakened opponent to fight. This is of course an edge case, and assuming the idiot melee combatant charges ahead instead of doing something else, but I think you see my point. Yes, this is true. I was thinking about balance, though, not realism. Also the Shadow Sniper gets better with time, reducing the amount of time sniping takes from 1 range increment away, enabling the shadow sniper to stand off at range again and not enter melee combat with the plebeians. That's got to be a satisfying moment for the player of that character. [/QUOTE]
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*Pathfinder & Starfinder
Any way to get precision based damage > 30 feet.?
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