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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Any WIS based arcane casters?
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<blockquote data-quote="s-dub" data-source="post: 3874769" data-attributes="member: 55957"><p><strong>Here's one statted up</strong></p><p></p><p>Spellwarped Troll Wizard 6th</p><p></p><p>28 point buy</p><p>10, 12, 12, 16, 14, 10 – base</p><p>+16, +6, + 14, +0, -2, -4</p><p>26, 18, 26, 16, 12, 6 – modified</p><p>26, 18, 26, 19, 12, 6 – levels</p><p>HD 6D8 + 6D4 + 96 = Hp 140</p><p>Initiative +4</p><p>Speed 30 feet</p><p>AC 20 (-1 size, +4 dex, +7 natural) Touch 13, FF 16</p><p>BAB/GRP +7/+19</p><p>Attack Claw +13 melee (1d6 + 8) </p><p>FA 2 Claws and Bite +8 melee(1d6 + 4)</p><p>Space/Reach 10 ft/10ft</p><p>Special Attacks Rend 2D6 + 12</p><p>SQ, Darkvision 90 ft, low-light vision, regeneration 5*, scent, SR 23, Spell Absorption*, Spells</p><p>Saves 15,8,8</p><p>Feats (3 from Troll HD, 2 from Wizard levels (+scribe scroll), and 1 metamagic, item creation, or spell mastery)</p><p></p><p>Spell casting, as a 6th level Wizard</p><p>Spells known: 7 first, 4 second, 4 third</p><p>Spells per day: 4,4,4,3</p><p></p><p>Spell Absorption – If its spell resistance negates a spell, the creature gains its choice of:</p><p></p><p>- Might: +4 Enhancement bonus to Strength for 1 minute.</p><p>- Agility: +4 Enhancement bonus to Dexterity for 1 minute.</p><p>- Endurance: +4 Enhancement bonus to Constitution for 1 min.</p><p>- Life: Gains (5 x negated spell level) Temporary Hit-Points.</p><p>- Speed: Gains (5 x negated spell level)’ to base movement.</p><p>- Resistance: Gain Energy Resistance 10 to one type of energy</p><p>of the creature’s choice (either Acid, Cold, Electricity, Fire, or Sonic)</p><p></p><p>A Troll takes normal damage from Acid/Fire attacks</p><p></p><p>Tactics: A Troll Wizard most likely has taken the Practiced spellcaster feat to raise it's caster level to 10. </p><p></p><p>(S)he usually has mage armor which raises AC to 24 and even a potion or two of shield around to raise AC to 28. </p><p></p><p>Most likely keeps invisibility memmed for a quick retreat to heal</p><p></p><p>Could use the dragonskin spell (from Draconomicon) using black or red to gain fire resist or acid reist. This will also raise AC.</p></blockquote><p></p>
[QUOTE="s-dub, post: 3874769, member: 55957"] [b]Here's one statted up[/b] Spellwarped Troll Wizard 6th 28 point buy 10, 12, 12, 16, 14, 10 – base +16, +6, + 14, +0, -2, -4 26, 18, 26, 16, 12, 6 – modified 26, 18, 26, 19, 12, 6 – levels HD 6D8 + 6D4 + 96 = Hp 140 Initiative +4 Speed 30 feet AC 20 (-1 size, +4 dex, +7 natural) Touch 13, FF 16 BAB/GRP +7/+19 Attack Claw +13 melee (1d6 + 8) FA 2 Claws and Bite +8 melee(1d6 + 4) Space/Reach 10 ft/10ft Special Attacks Rend 2D6 + 12 SQ, Darkvision 90 ft, low-light vision, regeneration 5*, scent, SR 23, Spell Absorption*, Spells Saves 15,8,8 Feats (3 from Troll HD, 2 from Wizard levels (+scribe scroll), and 1 metamagic, item creation, or spell mastery) Spell casting, as a 6th level Wizard Spells known: 7 first, 4 second, 4 third Spells per day: 4,4,4,3 Spell Absorption – If its spell resistance negates a spell, the creature gains its choice of: - Might: +4 Enhancement bonus to Strength for 1 minute. - Agility: +4 Enhancement bonus to Dexterity for 1 minute. - Endurance: +4 Enhancement bonus to Constitution for 1 min. - Life: Gains (5 x negated spell level) Temporary Hit-Points. - Speed: Gains (5 x negated spell level)’ to base movement. - Resistance: Gain Energy Resistance 10 to one type of energy of the creature’s choice (either Acid, Cold, Electricity, Fire, or Sonic) A Troll takes normal damage from Acid/Fire attacks Tactics: A Troll Wizard most likely has taken the Practiced spellcaster feat to raise it's caster level to 10. (S)he usually has mage armor which raises AC to 24 and even a potion or two of shield around to raise AC to 28. Most likely keeps invisibility memmed for a quick retreat to heal Could use the dragonskin spell (from Draconomicon) using black or red to gain fire resist or acid reist. This will also raise AC. [/QUOTE]
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