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Any word on spell components for 4E?
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<blockquote data-quote="Eldragon" data-source="post: 3941437" data-attributes="member: 3962"><p>There is only one* thing that spell components (with a value < 5g) are good for that I know of: Role Playing situations where the caster has been separated from his pouch for whatever reason. Then, when the Sorcerer is locked in the City Jail, he can turn to the rogue and say "give me that bit of chewing gum so I can cast my invisibility spell and get us out of here!"</p><p></p><p>One of the 3e books had spell components that gave added effects when used in conjunction with a spell, which I thought was pretty cool and I would like to see made part of the PHB. i.e. Using vampire blood while casting a necromancy spell gives you +2 CL. Such conditions actually adds to the fun for the spellcaster, and keeping track of such things is totally optional.</p><p></p><p>*IMC we house ruled polymorph to require a DNA sample of the desired creature, but since its a house rule, it does not count here.</p></blockquote><p></p>
[QUOTE="Eldragon, post: 3941437, member: 3962"] There is only one* thing that spell components (with a value < 5g) are good for that I know of: Role Playing situations where the caster has been separated from his pouch for whatever reason. Then, when the Sorcerer is locked in the City Jail, he can turn to the rogue and say "give me that bit of chewing gum so I can cast my invisibility spell and get us out of here!" One of the 3e books had spell components that gave added effects when used in conjunction with a spell, which I thought was pretty cool and I would like to see made part of the PHB. i.e. Using vampire blood while casting a necromancy spell gives you +2 CL. Such conditions actually adds to the fun for the spellcaster, and keeping track of such things is totally optional. *IMC we house ruled polymorph to require a DNA sample of the desired creature, but since its a house rule, it does not count here. [/QUOTE]
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Any word on spell components for 4E?
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