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Any Word on the 3.5 Druid?
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<blockquote data-quote="I'm A Banana" data-source="post: 893625" data-attributes="member: 2067"><p>The weapons restrictions aren't bad, they're just ill thought out. I like the idea of only using nonmetal weapons, with those in the list being the initial ones a druid is proficient in. A druid could take scimitar proficiency, but could only use them if they were wooden with <em>Ironwood</em> on them.</p><p></p><p>Done and done.</p><p></p><p>And I don't think druids need anything spontaneous, honestly...they're just fine with their prepared high-damage spells. They're versatile and powerful -- a second only to the wizard/sorcerer in attack power and tactical usefulness, with a handful of heals tossed in too.</p><p></p><p>And some beasts will be changed to Magical Beasts, meaning that owlbears and landsharks may still be off limits, while dinosaurs may not be anymore. </p><p></p><p>Druids should not be depended on for healing...while a useful ability, it's hardly integral to the class (circle of life and all that).</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 893625, member: 2067"] The weapons restrictions aren't bad, they're just ill thought out. I like the idea of only using nonmetal weapons, with those in the list being the initial ones a druid is proficient in. A druid could take scimitar proficiency, but could only use them if they were wooden with [I]Ironwood[/I] on them. Done and done. And I don't think druids need anything spontaneous, honestly...they're just fine with their prepared high-damage spells. They're versatile and powerful -- a second only to the wizard/sorcerer in attack power and tactical usefulness, with a handful of heals tossed in too. And some beasts will be changed to Magical Beasts, meaning that owlbears and landsharks may still be off limits, while dinosaurs may not be anymore. Druids should not be depended on for healing...while a useful ability, it's hardly integral to the class (circle of life and all that). [/QUOTE]
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Any Word on the 3.5 Druid?
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