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*Pathfinder & Starfinder
Any word yet on what's happening to monsters?
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<blockquote data-quote="Simplicity" data-source="post: 3706685" data-attributes="member: 1496"><p>I'd personally be very interested in just how stat blocks are being reduced.</p><p>I think it has to be more than just reduction of Special Abilities to get me interested.</p><p>There's way too much number crunching in Monster creation.</p><p></p><p>Frankly, I think it was a heck of a lot easier to DM when monsters DIDN'T have ability scores.</p><p>That entire aspect of that stat block should just be removed from non-class-based creatures.</p><p></p><p>I also think that one of the biggest things that slows down my game is initiative. It's not hard, but it's ANNOYING. What'd you roll, Bob? 17? Well then let me just draw an arrow to put you between the 16 that other Bob got and the 18 my monsters got... And then you Tom, you got? A 16? Well, what's your Dex? And my monster's Dex is... </p><p>STUPID. For the sake of speed, can we just not roll that at all and always go in Initiative bonus order? Or maybe just ONE roll to determine if the party or the monsters go first. And you can have a special feat for rogues that lets them go out of order. So, I vote initiative should get removed from the stat block too.</p><p></p><p>We've seen the Star Wars Saga edition. We know there's going to be fewer skills. And we also probably also don't need to keep track of individual skill bonuses any more. Just Trained, Focused, or not.</p><p></p><p>I also wouldn't be surprised if 4e is the edition where AC bites the dust. The Fort/Ref/Will defenses concept from Star Wars Saga edition is a pretty good one. It makes sense. And more importantly, it could be used to Eliminate Typed Bonuses. That alone would make the edition worth it. No more... enhancement? armor? deflection? No... it just applies to one of the defense types. End of story. Okay, that's probably not going to happen just because of Mage Armor vs. normal Armor... But I can hope.</p><p></p><p>I propose that critical hits apply maximum damage (not x2/x3). And there's no confirmation roll. That'd make that go faster and reduce the block size even more.</p></blockquote><p></p>
[QUOTE="Simplicity, post: 3706685, member: 1496"] I'd personally be very interested in just how stat blocks are being reduced. I think it has to be more than just reduction of Special Abilities to get me interested. There's way too much number crunching in Monster creation. Frankly, I think it was a heck of a lot easier to DM when monsters DIDN'T have ability scores. That entire aspect of that stat block should just be removed from non-class-based creatures. I also think that one of the biggest things that slows down my game is initiative. It's not hard, but it's ANNOYING. What'd you roll, Bob? 17? Well then let me just draw an arrow to put you between the 16 that other Bob got and the 18 my monsters got... And then you Tom, you got? A 16? Well, what's your Dex? And my monster's Dex is... STUPID. For the sake of speed, can we just not roll that at all and always go in Initiative bonus order? Or maybe just ONE roll to determine if the party or the monsters go first. And you can have a special feat for rogues that lets them go out of order. So, I vote initiative should get removed from the stat block too. We've seen the Star Wars Saga edition. We know there's going to be fewer skills. And we also probably also don't need to keep track of individual skill bonuses any more. Just Trained, Focused, or not. I also wouldn't be surprised if 4e is the edition where AC bites the dust. The Fort/Ref/Will defenses concept from Star Wars Saga edition is a pretty good one. It makes sense. And more importantly, it could be used to Eliminate Typed Bonuses. That alone would make the edition worth it. No more... enhancement? armor? deflection? No... it just applies to one of the defense types. End of story. Okay, that's probably not going to happen just because of Mage Armor vs. normal Armor... But I can hope. I propose that critical hits apply maximum damage (not x2/x3). And there's no confirmation roll. That'd make that go faster and reduce the block size even more. [/QUOTE]
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