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Anybody actually play a Redemption Paladin?
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<blockquote data-quote="Sleepy Walker" data-source="post: 7475162" data-attributes="member: 6924770"><p>Yes, I have one in my campaign right now at level 10. Full disclosure: I modified a lot of the base rules. The play is very similar, though combat is far less swingy and minor debilitating status effects are more common (wears the characters down besides HP and spell slots)</p><p></p><p>Running through a sunless citadel 100 years in the future. The goblins got wiped out by blights, the white dragon grew up, and the kobolds are surprisingly well equipped (scavenged chainmail and made chain shirts, wood shields, some have wings and breath alchemic materials, etc).</p><p></p><p></p><p>So far he has:</p><p></p><p></p><p>-Interrogated a blighted tree for information and tried to heal its disease (inadvertently hurting it a lot)</p><p>-Killed said tree by trying to help it by feeding it blood (he has immunities, so his blood hurts them)</p><p>-Impersonated a high dragon priest and was thought to be a dragon (IE: a god) to the kobolds</p><p>-helped save a captured patrol using his strength.</p><p>-Met with the ruling white dragon, actually rolling high enough on persuasion to not get immediately eaten when he offered it a gift</p><p>- Walked through intense alchemist flames to just about single-handedly diffuse a situation involving over 10 combat ready dragon Kobolds and over 10 Kobold civilians (Kobolds would have been slaughtered, but were using alchemist fire, javelins, and and retreating to good effect so could have beat the party back), resulting in only 2 Kobold casualties after the fight.</p><p>- Befriended another tree by watering and hugging it, only to be betrayed during the long rest.</p><p></p><p>He has diffused more situations than I thought possible and can take a massive beating, not to mention having splint mail and a high probability of not getting grappled. Many a time I expect his primarily pacifist ways to hurt him, but he has enough defenses and HP to weather quite the assault and often him choosing to be defensive makes opponents discount him (not attack or forget) and be more open to listening to what he says. I mean, he learned a lot of information I never thought the party would be able to access, all by asking a tree yes or no questions and having it rustle once for yes.</p><p></p><p>Fun stuff.</p></blockquote><p></p>
[QUOTE="Sleepy Walker, post: 7475162, member: 6924770"] Yes, I have one in my campaign right now at level 10. Full disclosure: I modified a lot of the base rules. The play is very similar, though combat is far less swingy and minor debilitating status effects are more common (wears the characters down besides HP and spell slots) Running through a sunless citadel 100 years in the future. The goblins got wiped out by blights, the white dragon grew up, and the kobolds are surprisingly well equipped (scavenged chainmail and made chain shirts, wood shields, some have wings and breath alchemic materials, etc). So far he has: -Interrogated a blighted tree for information and tried to heal its disease (inadvertently hurting it a lot) -Killed said tree by trying to help it by feeding it blood (he has immunities, so his blood hurts them) -Impersonated a high dragon priest and was thought to be a dragon (IE: a god) to the kobolds -helped save a captured patrol using his strength. -Met with the ruling white dragon, actually rolling high enough on persuasion to not get immediately eaten when he offered it a gift - Walked through intense alchemist flames to just about single-handedly diffuse a situation involving over 10 combat ready dragon Kobolds and over 10 Kobold civilians (Kobolds would have been slaughtered, but were using alchemist fire, javelins, and and retreating to good effect so could have beat the party back), resulting in only 2 Kobold casualties after the fight. - Befriended another tree by watering and hugging it, only to be betrayed during the long rest. He has diffused more situations than I thought possible and can take a massive beating, not to mention having splint mail and a high probability of not getting grappled. Many a time I expect his primarily pacifist ways to hurt him, but he has enough defenses and HP to weather quite the assault and often him choosing to be defensive makes opponents discount him (not attack or forget) and be more open to listening to what he says. I mean, he learned a lot of information I never thought the party would be able to access, all by asking a tree yes or no questions and having it rustle once for yes. Fun stuff. [/QUOTE]
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Anybody actually play a Redemption Paladin?
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