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Anybody care for an alternative to World of Darkness?
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<blockquote data-quote="VelvetViolet" data-source="post: 7987262" data-attributes="member: 6686357"><p>Okay, thanks.</p><p></p><p>I’ll start with vampires. What I wanted to do, inspired by <a href="https://www.drivethrurpg.com/product/124387/Feed" target="_blank"><em>Feed</em></a>, was give GMs and players complete freedom in designing their vampire strains. Longevity, appearance, weaknesses, powers, etc. If you want to play the comic <em>American Vampire</em>, or the setting of the old RPG <em>Nightlife</em>, or <em>Lost Girl</em>, or <em>What We Do In The Shadows</em>, etc, then you can. I’m not going to limit everything to a Ricean-inspired template. If you want to play vampires as demons mimicking human form, then you can. Succubi that feed on emotion, or possessed corpses, or hungry ghosts, etc.</p><p></p><p>But beyond that, there are also splats and secret histories. World of Darkness is popular in part because of its comic book-esque backstory, which led to many buying the books just to read the lore, and its high school cliquish character options that players used as templates. That aspect isn’t present in other urban fantasy that tried to compete with World of Darkness.</p><p></p><p>I was going to go further and write a modular multiverse, where organizations could be cherry-picked depending on my mood at the time while writing that particular world, then crossover if desired. Under the OGL, others could tell their own stories with the same tools and make new tools of their own. Sort of like the Cthulhu mythos, I guess. An actual mythos, with all the contradictions that entails.</p><p></p><p>EDIT: I'll post some specific ideas for organizations later.</p></blockquote><p></p>
[QUOTE="VelvetViolet, post: 7987262, member: 6686357"] Okay, thanks. I’ll start with vampires. What I wanted to do, inspired by [URL='https://www.drivethrurpg.com/product/124387/Feed'][I]Feed[/I][/URL], was give GMs and players complete freedom in designing their vampire strains. Longevity, appearance, weaknesses, powers, etc. If you want to play the comic [I]American Vampire[/I], or the setting of the old RPG [I]Nightlife[/I], or [I]Lost Girl[/I], or [I]What We Do In The Shadows[/I], etc, then you can. I’m not going to limit everything to a Ricean-inspired template. If you want to play vampires as demons mimicking human form, then you can. Succubi that feed on emotion, or possessed corpses, or hungry ghosts, etc. But beyond that, there are also splats and secret histories. World of Darkness is popular in part because of its comic book-esque backstory, which led to many buying the books just to read the lore, and its high school cliquish character options that players used as templates. That aspect isn’t present in other urban fantasy that tried to compete with World of Darkness. I was going to go further and write a modular multiverse, where organizations could be cherry-picked depending on my mood at the time while writing that particular world, then crossover if desired. Under the OGL, others could tell their own stories with the same tools and make new tools of their own. Sort of like the Cthulhu mythos, I guess. An actual mythos, with all the contradictions that entails. EDIT: I'll post some specific ideas for organizations later. [/QUOTE]
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Anybody care for an alternative to World of Darkness?
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