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General Tabletop Discussion
*Dungeons & Dragons
Anybody else a bit disappointed by the underwhelming selection of Godly Domains?
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<blockquote data-quote="Zer0Fox" data-source="post: 7080254" data-attributes="member: 6875916"><p>I'm a longtime D&D player, I've mostly played/run 3.5 and Pathfinder with some AD&D and a tiny bit of 4th, but recently picked up the books for 5th Edition. On the whole, I really like it. It seems more story driven and I really like almost everything I'm finding in it. That being said, when I set out to populate my world, I came across the harshly short list of Domains. From what I can see they are trying to remove alignment's effect on anything resembling game mechanics and, due to that I'm not super surprised Good, Evil, Law, and Chaos are removed. I can't say I agree with that move, but at least it's consistent. I'm not sure why they felt the need to remove Travel, Magic, Death and the myriad other domains that used to be available. I know Domain adds a great deal more to a clerics toolkit now than just some spells and I can see they tried to roll a good deal of them together to simplify, but it just feels really bland to me.</p><p></p><p>I am just starting out here, so there very well could be more options published in later books , and I guess I'm just venting. Anybody know if there are any more options or resources out there apart from just making up my own? Alternately any thoughts or commiseration?</p></blockquote><p></p>
[QUOTE="Zer0Fox, post: 7080254, member: 6875916"] I'm a longtime D&D player, I've mostly played/run 3.5 and Pathfinder with some AD&D and a tiny bit of 4th, but recently picked up the books for 5th Edition. On the whole, I really like it. It seems more story driven and I really like almost everything I'm finding in it. That being said, when I set out to populate my world, I came across the harshly short list of Domains. From what I can see they are trying to remove alignment's effect on anything resembling game mechanics and, due to that I'm not super surprised Good, Evil, Law, and Chaos are removed. I can't say I agree with that move, but at least it's consistent. I'm not sure why they felt the need to remove Travel, Magic, Death and the myriad other domains that used to be available. I know Domain adds a great deal more to a clerics toolkit now than just some spells and I can see they tried to roll a good deal of them together to simplify, but it just feels really bland to me. I am just starting out here, so there very well could be more options published in later books , and I guess I'm just venting. Anybody know if there are any more options or resources out there apart from just making up my own? Alternately any thoughts or commiseration? [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Anybody else a bit disappointed by the underwhelming selection of Godly Domains?
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